Valorant patch 5.08 notes: new Harbor agent, Pearl map changes & more

an image of Harbor in Valorant patch 5.08Riot Games

Valorant patch 5.08 is here and brings a whole new agent and some subtle map changes to Pearl. Here’s everything you need to know about the latest patch update for Riot’s tactical shooter.

Valorant’s Episode 5 Act 3 is finally upon us with the arrival of the new patch. In this new update, one of the main attractions is a new agent, Harbor, who has been added to the roster of Agents in the game.

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The primary focus of patch 5.08 is mostly on the new agent and some subtle changes to the Pearl map. Apart from that, certain gameplay systems and a few issues related to Agents have been fixed.

Keep reading for a detailed overview of all the changes coming to the game with update 5.08.

cover art for Harbor in ValorantRiot Games / Dexerto
Harbor is the main attraction of patch 5.08.

Valorant Patch 5.08: Introduction of “Harbor” and Agent bug fixes

As we mentioned earlier, the biggest part of this patch is the introduction of a new water-based Controller, Harbor. He hails from India’s coast and is quite literally a water bender. Here’s a guide on how you can master the new Agent in the game.

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Along with him, several bugs related to certain Agents have also been fixed. Viper’s Toxic Screen and friendly versions of area-damage abilities overwrote enemy versions of the same in some cases – so these two issues have been fixed.

Pearl map changes in Valorant Patch 5.08

A small issue in the Pearl map has also been addressed in Valorant patch 5.08. A small line of sight from A Main to A Link has been fixed, balancing out the time taken to peek at the area from both sides.

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With that being said, here’s the full list of changes in Valorant update 5.08 from the official patch notes.

Valorant Patch 5.08 notes

Agent Updates

Harbor goes live!

Bugs

Agents

  • Fixed an issue where friendly versions of area-damage abilities could overwrite enemy versions of those abilities to deal less damage
  • Fixed a bug where Viper’s Toxic Screen could have small gaps around ground level in specific map locations

Gameplay Systems

  • Fixed various minimap bugs:
    • Ally position indicators would persist on the edge of minimap even after ally came back into view
    • In some cases, KAY/O’s Suppression Blade position indicator could appear twice on the minimap
    • Opening the larger map (defaulted to Caps Lock and ‘M’) during round transition could cause spawn barriers to appear as a single pixel
    • “Recently Seen Enemy” icon indicators could sometimes update their position without the enemy being visible

Maps

an image of Pearl map A MainRiot Games
  • Pearl
    • Fixed a sliver line of sight from A Main to A Link