Valorant 6.11 PBE patch notes: Chamber updates, weapon changes & more

Valorant character Viper standing next to Chamber holding operator on the map BindRiot Games

The Valorant 6.11 patch for the Public Beta is here, bringing some huge Agent updates, with Chamber and Viper seeing notable changes, as well as a ton of weapon adjustments. Here’s everything added to the Valorant PBE in the 6.11 update.

Following the release of update 6.10 on May 23, Riot has already given us an insight as to what players should expect come patch the next patch, with the update already live on Valorant’s Public Beta.

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Valorant patch 6.11 is packed with a ton of changes. Although it’s worth noting that this update is currently only available for the game’s PBE and therefore it’s likely we may see changes before the finalized patch makes it to the main server.

Valorant Viper ultimateRiot Games
Viper is one of the many Agents being nerfed in Valorant’s latest patch.

Valorant 6.11 patch notes

From the offset, Valorant patch 6.11 is packed with a ton for players to unfold, including nerfs to Viper as well as massive changes to Chamber, tweaking just about every aspect of his kit.

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The 6.11 update also comes with a slew of weapon changes, with the Riot devs aiming to tackle inconsistency accuracy when players are using ropes, alongside making more minor changes to the Frenzy and Shorty.

Below are the full Valorant 6.11 patch notes from the May 26 PBE release.

AGENT UPDATES

Viper

  • Fuel Regeneration
    • Reduced regeneration per second 5% >>> 3.3%
    • Increased time to regenerate to max fuel once empty 20s >>> 30s

Chamber

  • Trademark (C)
    • Disable range 4000 >>> 5000
    • Trap arm speed 45 >>> 25
  • Rendezvous (E)
    • Instant equip out of teleport.
  • Tour De Force (X)
    • Firing rate increased by 15%

Misc.

  • Yoru’s Fakeout (C) can now be visually affected by Concussing abilities.
  • To increase player discernibility, the timing of Omen’s From the Shadows (X) voiceover line has been slightly pushed forward.

COSMETICS UPDATES

  • We’ve updated the ability action icons to be more consistent across all Agents and abilities that have a common cast paradigm or output. We’ve also added new ones to where it was necessary. These icons appear above your equipped ability.

MAP UPDATES

  • Pearl is disabled.

GAMEPLAY SYSTEM UPDATES

  • Combat report now shows “Allies Dazed” in addition to “Enemies Dazed” for all Concuss abilities.

WEAPONS UPDATES

  • Weapon Accuracy on Ascenders/Ziplines (Ropes)
    • Min spread on ropes increased to 65% of the walking spread.
      • Rifles from .8 >>> 1.3
      • Classic from .35 >>> .55
      • Frenzy from .35 >>> .52
      • Ghost from .35 >>> .6
      • Sheriff from .35 >>> .78
      • SMGs from .3 >>> .65
      • Snipers & Shotguns unchanged.
  • Walking and running spread on ropes increased to match the walking and running spread on ground.

Shorty

  • Reserve ammo adjusted from 10 >>> 6
  • Price adjusted from 150$ >>> 300$
  • Damage at no fall-off adjusted from 12 >>> 11
  • Damage at first step fall-off (7 meters) adjusted from 8 >>> 6

Frenzy

  • Min spread increased from .45 >>> .65
  • Spread curve adjusted.
    • Maximum spread reached in 5 bullets instead of 6.
  • Recoil pitch curve adjusted.
    • Maximum recoil will be reached in 5 bullets instead of 6. Total recoil is lowered to compensate.

Error Power

  • Error Power (also known as Center Biasing for us) is a tool we utilize to reward accuracy by biasing shots toward the center of the crosshair.
  • We’ve made the adjustment to significantly reduce center biasing while in any movement states besides walking or stationary. As a result, guns will be less accurate when fired while moving as shots will have a higher chance to be further from the center of the crosshair.

BUG FIXES

  • Sova’s cape dynamics were redone and smoothed out, while still maintaining a silhouette close to his body to not give away enemy player position.
  • Prerequisites to be noted before reporting a bug
    • A bug will ideally be accompanied with a screenshot or a video. This provides credibility to your report.
    • Steps to recreate the bugs should be submitted if possible. This helps Rioters recreate the bug and helps them find the cause behind it.
  • Format when reporting a bug: When reporting a bug, please provide as much information as you can about your computer.
    • Type of Bug: Client Bug, In Game Bug, etc.
    • Description: Describe what was the bug that occurred.
    • Video / Screenshot: Insert screenshot (F12 in game) or Video of the bug occurring
    • Steps to reproduce: Provide the steps necessary if someone else had to reproduce the bug.
    • Expected result: What should have been the result when you follow the steps mentioned above.
    • Observed result: What was the result you obtained when you followed the steps mentioned above?
    • Reproduction rate: If you try to recreate the bug how successful are you in causing it to occur? (1/10 : Occurs once every 10 tries, 5/10 : Occurs 5 times out of 10, 10/10 : Happens every single time)
    • System specs: Processor, Video card, Ram, HDD/SSD, everything you can provide, even drivers.

So, there you have it — that’s everything included in Valorant 6.11 PBE patch notes. For more about the game, make sure to check some of our other Valorant content:

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