Rainbow Six Siege’s director has rejected to making a sequel to the tactical FPS as the team feels it’s “a game that can last forever”.
Throughout the 2020s, sequels to popular live service games have become a bit of a trend in the gaming landscape. With Blizzard’s Overwatch 2 and Valve’s Counter-Strike 2 in just the past two years alone.
Despite being roaring successes for both publishers, it wasn’t without its troubles as both franchises made massive changes, some of which didn’t sit right with players.
So the question is, does Rainbow Six Siege need a sequel nearly nine years after its release as its game engine grows older? According to the game’s creative director, the game doesn’t need it.
During a group interview held at the Six Invitational 2024 in Brazil according to PCGamer, Siege’s Creative Director Alexander Karpazis said Ubisoft has no plans on making a sequel to Siege.
“I can confidently say that we have probably one of the best engines in the world when it coems to live PvP shooters,” Karpazis said. “The team is incredible, and we have a huge engine pipeline team that every single month incrementally improves the way that we can deliver content faster, more robust, more stable, hopefully as much as possible.”
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In the interview, Karpazis compared making a sequel to losing your homework and redoing, saying, “you’ll never [make it] exactly the same way” as the original.
“It can be really frustrating, really costly, and in the end, it doesn’t even give you anything that was a benefit,” Karpazis said of making sequels to live service games.
“If you know what you have to begin with, and you build it up, that is where we see success. And that is where we know we can take Siege into the future.”
Rainbow Six Siege is gearing up for Year 9, with new mechanics, the launch of Siege Cup, and even crossplay coming into the Seasons, it seems Siege isn’t going anywhere anytime soon.