Overwatch 2 Season 13 update patch notes: Release time, Sombra rework & map changes

Halloween skins in Overwatch 2 Season 13Blizzard

Overwatch 2 Season 13 is almost here, and although there’s no new Hero this time around, there’s still plenty for players to get stuck into, including the returning Halloween Terror event.

The new ‘Phreak’ Tank is confirmed to be coming in Season 14, but Blizzard have made the wait much easier by revealing everything that’s coming between now and then. Not only are some of the game’s most well-known maps getting an overhaul, but there’s also a My Hero Academia collab on the horizon.

Article continues after ad

Here are the full patch notes for OW2 Season 13, breaking down everything included in the update.

Season 13 release date and time

Overwatch 2 Season 13 arrives on Tuesday, October 15, 2024, as confirmed by the in-game Battle Pass timer and later by the devs themselves. If you’re wondering when you can jump in, here are the release times in every region:

  • 11 AM PDT
  • 2 PM EDT
  • 7 PM BST
  • 8 PM CEST
  • 3 AM JST (Oct. 16)

Halloween Terror returns in OW2 Season 13

The annual Halloween Terror event is back in Season 13 and it’s one of the biggest yet. It brings the usual array of spooky challenges and rewards to grind, as well as skins on the store, but there’s also a brand-new mode this time.

Article continues after ad

Junkenstein’s Laboratory is a PvP mode that plays like a traditional Team Deathmatch. However, each match features “cursed talent cards” that alter a Hero’s abilities with horrific mutations designed to “challenge even the most seasoned players.”

On top of all that, both the Junkenstein’s Revenge and Wrath of the Bride coop modes are returning all season long.

Map changes

Side by side comparison of Havana map change in Overwatch 2 Season 13Dexerto / Blizzard

As part of Season 13, Blizzard are introducing reworks to four of OW2’s most beloved maps; Circuit Royal, Dorado, Havana, and Numbani. For the most part, these are mostly minor changes and additions to make them feel more balanced for both attackers and defenders.

Article continues after ad

For example, Numbani’s first spawn point has been given a new balcony area to give the attacking team a new way to pick off defenders, as the first push of the payload up the road often felt like it favored the defenders. Meanwhile, Circuit Royale has been given more cover to make the map feel less open.

My Hero Academia crossover

Overwatch 2 has been collaborating with plenty of major franchises in recent seasons, and this is set to continue with a My Hero Academia crossover. A number of characters from the iconic manga and anime are coming in the form of skins for the game’s Heroes.

Article continues after ad

Check out the five that have been confirmed so far below:

  • Tracer – Izuku Midoriya (Deku)
  • Reinhardt – All Might
  • Reaper – Shigaraki Tomura
  • Juno – Ochaco Uraraka
  • Kiriko – Himiko Toga

They will arrive on the store on Thursday, October 17, 2024, but it hasn’t been announced how much each bundle will cost just yet.

Overwatch 2 Season 13 update patch notes

Check out the full OW2 Season 13 patch notes below, as revealed by Blizzard in a blog post:

Interactive Scoreboard

To give players easier access to social features, especially on controllers, we’ve added the ability to interact with the Scoreboard. The Interactive Scoreboard is intended to make reporting faster and easier, but also to improve your social experience through whatever channels you prefer to communicate in or avoid entirely. The following features are now accessible via Interactive Scoreboard:

Article continues after ad
  • Adjusting Mic Volume of other players
  • Adjusting your Mic Volume
  • Reporting other players
  • Joining/Leaving Team Voice Chat
  • Joining/Leaving Group Voice Chat
  • Muting Team Text Chat
  • Muting Match Text Chat
  • Muting Text Chat of other players

Matchmaking Updates

  • Tuning changes to reduce queue times for Wide matches in Competitive Play.
  • Loss Streak avoidance tuned down to prevent cases where it could increase worst case scenario queue times.

Developer Comments: We’re not seeing any measurable impact from this tech in preventing loss streaks and we’re concerned it might be making queue times longer. So we’re scaling it back for now.

  • Role Delta tuning tightened, to try to match Ranks on the roles on each team more closely.

Developer Comments: We believe that match quality improves significantly when you are matched closely with one of the members on the opposing team in the same role. We believe we can tighten this preference without significantly impacting queue times.

  • Role Delta has been updated to prioritize the Tank Role above other roles.

Developer Comments: We’ve been thinking about how to improve the Tank experience from every angle, to give them more even matchups and reduce 1-sided matches for the whole team further.

Article continues after ad
  • At higher Ranks the effects of MMR Decay, Winning Trend, Losing Trend, and Calibration have been reduced.

Developer Comments: At our highest ranks these modifiers could sometimes allow very high skill players playing on new accounts to get lucky and surpass their peak ranks considerably, without actually earning their new rank like other players that have played more on their accounts.

  • At higher Ranks the matchmaker now takes into account the benefits of grouping when constructing matches.

Developer Comments: At the highest ranks, groups have had noteworthy advantages against teams composed of all solo players for some time now. Our aim with this addition isn’t to remove the advantage of grouping at higher ranks entirely, but we’d like the advantage of grouping at higher ranks to be less extreme.

Article continues after ad

Public Custom Games

  • Hosting Public Custom Games now requires Endorsement Level 3.

Developer Comments: A reminder that we’ve been actioning accounts that post disruptive content in the Game Browser and we’re serious about removing problematic players that don’t follow our Code of Conduct. Whenever an account is actioned for a social penalty, they’re reduced to Endorsement Level 0, so the combination of social actions and this feature will allow for one chance to change their behavior before they’re permanently banned. Anyone that is below Endorsement Level 3 can still host games with the “Friends” or “Invite Only” settings, but they will not have access to the “Everyone” setting.

Streamer Mode

  • Access to the “Hide My Name” function of Streamer Mode now requires completing the “Unrelenting Hero” Lifetime Challenge.

Developer Comments: We’ve been listening to community feedback that newer accounts should be required to earn access to the feature, but it’s important that this feature can’t be abused by various types of disruptive players that tend to play on very new accounts. As a reminder, the “Hide My Name” feature does not prevent disruptive players from being punished when they’re reported since we know their actual battle tag behind the scenes.

Article continues after ad

Challenges Updates

  • Select challenges are now visible in the Main Menu.

Developer Comments: Challenges are now in the main menu to highlight their rewards, primarily for new Event Challenges.

  • Challenge Rewards can now be inspected in detail in the Challenges Menu.

SHOP UPDATES

  • Mythic Skin Aspects Add-on Cosmetic is now added to the Mythic Shop.
  • Overwatch League Store tab was removed and replaced by a separate button in the bottom of the main Shop tab.

COMPETITIVE UPDATES

Top 500

The requirements to appear on the Top 500 Leaderboard have changed:

  • Win requirement per season reduced from 50 to 25.
  • The Seasoned Competitor challenge (750 lifetime wins in Competitive Play) is now required to be completed to be eligible for any Top 500 Leaderboard starting in Season 12.

HERO UPDATES

General

  • Swapping your hero hides your selection on the enemy scoreboard for 15 seconds.

Developer Comments: This change adds a more friction to counterswapping, especially in the extreme case where two players on opposite teams are both sitting in spawn with the scoreboard open and rapidly switch their heroes in response to each other’s choices.

Tank

Mauga

Incendiary Chaingun

  • Ignite damage over time duration increased from 3 to 4 seconds.

Developer Comment: Increasing the duration of Mauga’s burn effect will help better reward going for the smaller, harder to hit targets.

Article continues after ad

Ramattra

Pummel

  • No longer pierces barriers.
  • Now deals 2.5x more damage to barriers.

Developer Comments: Ramattra’s Pummel projectiles passing through barriers was a source of frustration for players trying to protect themselves or their allies. With these changes enabling Ramattra to deal critical damage to barriers, he will still be a valuable hero choice against barrier mechanics, but won’t immediately apply damage to players on the other side.

Reinhardt

Barrier Field

  • Health reduced from 1600 to 1500.

Developer Comments: This is just some fine tuning for the barrier health and regeneration rate as it had become slightly too tough to break through.

Article continues after ad

Damage

Hanzo

  • Base health increased from 225 to 250.

Developer Comments: We are reverting Hanzo back to his previous health now that it’s possible to take out an opposing Hanzo with a well-aimed headshot thanks to the weapon damage changes.

Sojourn

Railgun

  • Energy no longer stops degenerating at 25 energy.
  • Time before energy degeneration begins increased from 7 to 12 seconds.

Disruptor Shot

  • Damage per second increased from 60 to 80
  • Now generates 25% of damage done to enemy players as Railgun energy.

Developer Comments: These Railgun changes swap out the 25 minimum energy it decays to for a longer time before it begins to degenerate which alleviates some of the pressure to quickly use the secondary fire. Disruptor shot is getting a damage increase to helps its effectiveness as an area denial tool, andlong with additional utility through generating a small amount of Railgun energy to make it more broadly useful.

Article continues after ad

Sombra

Hack

  • No longer ends Stealth but does reveal Sombra.
  • Hacked ability lockout effect duration reduced from 1.5 to 1.0 seconds (EMP duration unchanged).
  • BOB hacked stun duration reduced from 10 to 3 seconds.

Stealth

  • No longer passive and now activates by using Translocator.
  • Now has a 5 second duration.
  • Added stealth timer around the reticle and removed ability icon.
  • Taking damage now reveals Sombra for 1 second instead of ending stealth.

Translocator

  • Cooldown increased from 5 to 7 seconds.

EMP

  • Ultimate cost increased 12%.

Opportunist

  • The Opportunist passive has been added back in.
  • Increases Sombra’s weapon damage versus hacked targets by 20%.
  • See critically injured enemies through walls.

Developer Comments: This is a significant change to Sombra’s playstyle in the hopes of making her more interactive for the opposing team and shifting some of her power from the utility of Stealth and Hack into increased lethality.

Stealth having a limited duration less than the Translocator cooldown is intended to create brief windows of vulnerability. It still enables Sombra to cross through dangerous areas unseen, but to really hang around in the enemy backline will require moving from cover-to-cover similar to other flanking heroes. No longer having the stealth movement speed removed upon taking damage also enhances its usefulness as an escape tool.

Article continues after ad

Support

Baptiste

Biotic Launcher

  • Primary fire recoil reduced by 30%.

Developer Comment: This change is aimed at reducing the fatigue resulting from controlling the recoil over longer periods of play more than trying to add power to Baptiste’s primary fire.

Brigitte

Repair Pack

  • Cooldown increased from 5 to 5.5 seconds.

Developer Comment: Brigitte’s healing output over the course of a match is quite high, so this is just a slight adjustment to help bring that in line.

Juno

Mediblaster

  • Falloff range reduced from 30-50 meters to 20-35 meters.
  • Healing per projectile reduced from 6.5 to 6.

Developer Comments: Juno’s healing output is too high for how much mobility she possesses so we’re shortening her falloff range to increase the importance of positioning well with her mobility abilities.

Article continues after ad

MAP UPDATES

Clash Updates

  • Capture time on the final objective points A and E now increases for Attackers as segments get secured consecutively from 1x /1x / 1x to 0.7x /1.1x /1.4x, to make the first segment easier to capture for attackers but consecutive ones harder.
  • Defenders now respawn instantly as the first segment and second segment get secured instead of when the previous objective points B or D get captured.
  • Unlock time for final objective points A and E has been increased from 25 seconds to 27.5 seconds.
  • Decay rate on final objective points A and E have been doubled for attackers to not lose their progress as quickly when stepping off the point.
  • Capture time for defenders on objective points B and D has been increased by 10% to give attackers more opportunities to attack the point.

Developer Comments: We want to reduce the number of one-sided stomps occurring in the Clash game mode. We also want to address the difficulty of securing at least one segment on the final objective points as attackers. So, we tweaked the capture time for the defending team to make the fight for objective points B and D a bit more favorable for attackers.

Individual Map Updates

Circuit Royal

1st Point

  • New exit options from attackers initial spawn to reduce spawn camping.
  • Initial high ground right flank brought in and access adjusted to reduce spawn camping.
  • Cover options added.
  • New far side flank option to contest defenders on the high ground by the bridge.

2nd Point

  • Improved spawn protections for attackers leaving the second spawn area to reduce spawn camping.
  • Additional cover added while pushing high ground for attackers.
  • New flank added for attackers to take rear high ground by the chicane.
  • Hill lowered slightly and road angled forward to make approach for attackers slightly more comfortable.

3rd Point

  • Improved options for attackers leaving the third spawn area to combat spawn camping.
  • Flank route to high ground pool area widened and additional cover added to increase play options in this space.
  • Sightlines improved for attackers to poke at entrenched defender positions in the final area.

Dorado

1st Point

  • Starting high ground cover and access has been adjusted to reduce spawn camping.
  • Flank routes have been streamlined for attackers.
  • Various geometry adjustments to provide more favorable gameplay opportunities for attackers in the market area.

2nd Point

Article continues after ad
  • Staircase added for easier attacker access to the high ground.
  • Added access to the courthouse for attackers.

3rd Point

  • Cover added after the chokepoint on the main path.

Havana

1st Point

  • Reduced sightlines into the attackers’ spawn.
  • Added new options for attackers to exit their spawn.
  • Reduced oppressive high ground vantage points for defenders.

2nd Point

  • Widened doorways and certain routes for cleaner navigation and flow.
  • Closed small holes through certain assets to block sightlines and projectiles.

3rd Point

  • Redesigned attackers’ spawn interior and added additional routes for a safer attacker exit.
  • Sightlines from the fort wall to spawn and main route have been reduced.
  • Pathing into the fort has been consolidated on one side for cleaner flow and to give both teams more options while in combat around the final chokepoint.

Numbani

1st Point

  • Attackers’ initial spawn room has been pushed a lot closer to first point to reduce runback times.
  • Lowered some high ground around first point.
  • Easier access to flank routes around first point.
  • Combined the paths in the building behind the payload on first point – one room that connects everything.

2nd Point

  • Forward defender spawn points have been added to reduce runback times for defenders.
  • A staircase has been added near attackers forward spawn for easier access to high ground.
  • Added a connecting path past and above the choke into third point.

3nd Point

  • Relocated a pesky sign.
  • Removed a tree.

BUG FIXES

GENERAL

  • Fixed a bug that caused some players to be unable to purchase golden weapons.
  • Fixed a bug where the Voice Chat Devices setting was unable to be changed.
  • Fived a bug that caused Adrenaline Junkie achievement to sometimes not grant.

HEROES

Baptiste

  • Fixed a bug with Baptiste’s Zombie Walk Emote.

Sigma

  • Fixed a bug where Sigma would not gain Overhealth for Juno’s Mediblaster.

Reaper

  • In a previous update, fixed a bug that caused exit sound enemy reaper’s shadow step to not play.

The Season 13 update is likely to bring people back to the game, so check out the Overwatch 2 player count here. You can make sure you’re prepared for the new season by looking at our tier list of the best Support Heroes.