Mortal Kombat 1 update 0.122 patch notes: Player 1 advantage fix, character balancing & more

mk1 player 1 advantageWB Games

NetherRealm Studios has deployed MK1’s 0.122 patch, finally fixing the Player 1 advantage bug and adding several character-specific adjustments.

Shortly after launch, Mortal Kombat 1 players noticed something strange while playing online – Player 1 enjoyed an unfair advantage.

The bug worked such that Player 2 received a bigger hurtbox and dealt comparatively less damage. Meanwhile, P1 could pull off combo attacks that their opponent couldn’t land.

A fix was initially scheduled to go live in late September but “unexpected issues” forced developers to delay the patch. Thankfully, the update is now available to download.

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MK1’s 0.122 patch tackles the Player 1 advantage glitch

In addition to addressing the troublesome P1 advantage issue, October 2’s 0.122 update also institutes a number of fighter-specific balancing adjustments.

The fine-tuned balancing especially targets certain special moves and their relation to an opponent’s parry attempts. For example, players can now high-parry Kung Lao’s Knee Buckle attack. But high parries will no longer work against Raiden’s Electric Fly and (Air) Electric Fly moves.

mk1 player 1 advantageWB Games

Mortal Kombat 1’s 0.122 patch notes read as follows:

General Gameplay Adjustments

  • Move list corrections
  • Localization fixes
  • Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
  • Fixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non-Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing
  • Fixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakable

Character-Specific Adjustments

  • Ashrah – Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
  • Goro (Kameo) – Stomp is now higher priority when it & his partner’s attacks hit on the same frame
  • Havik – Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face
  • Jax (Kameo) – Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame
  • Kung Lao – Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent
  • Shujinko (Kameo) – Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop
  • Fixed issues with the following attacks not working correctly against high-parry special moves
    • Ashrah
      • God’s Wrath and Demon’s Wrath can now be high parried
      • Light Ascension and Dark Ascension can now be high-parried
    • Baraka
      • (Air) Death Spin can no longer be high-parried
      • Reflex Tester (Back + Front Punch) can no longer be high-parried
      • Bleeding Foot (Back + Front Kick) second hit can no longer be high parried
    • General Shao
      • Power Strike can now be high-parried
      • Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high-parried
    • Johnny Cage
      • Ball Buster can now be high-parried
      • Rising Star can now be high-parried
      • Shadow Kick can now be high-parried
    • Kenshi
      • Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high-parried
    • Kung Lao
      • Knee Buckle (Back + Front Kick) can now be high parried
    • Li Mei
      • (Air) Flipping Heel Kick can no longer be high-parried
      • No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried
    • Nitara
      • Enhanced Bad Blood can no longer be high-parried
    • Raiden
      • Electric Fly and (Air) Electric Fly can no longer be high-parried
    • Rain
      • Enhanced Upflow can no longer be high-parried
      • Geyser can no longer be high-parried
    • Reptile
      • Death Roll can no longer be high-parried
      • Falling Fangs can no longer be high-parried
    • Scorpion
      • Twisted Kyo can now be high-parried
    • Shang Tsung
      • Old Form Goal Kick (Forward + Font Kick) can no longer be high parried
    • Sindel
      • Enhanced Low Hairball first hit (kick attack) can now be high parried
    • Sub-Zero
      • Ice Slide can no longer be high-parried
    • Tanya
      • Drill Kick can now be high-parried

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