TFT Set 5, named Reckoning, is introducing 58 new champions and 27 new traits. It’s a lot to wrap your head around, but we’ve got everything you need to know right here, with a list of what every new champion and trait does.
TFT Set 5 is finally here. Fates is now in the rear view mirror, and Reckoning is the new toy in everyone’s hands for the next six months.
With each new TFT set, there’s a ton of new champions, traits, and more to learn. It’s practically a new game. We’ve got you covered with this one-stop shop into all of the new champions — 58 of them — as well as 27 new traits, and what else you need to know, including Shadow Items.
TFT Set 5 champions
58 new champions are here in TFT Set 5. Many of them appeared in some points of Fates, or sets before, but some of them are also entirely new.
Most of them have been reimagined since you last saw them, so be sure to read carefully before jumping into game!
Values correct as of TFT patch 11.9.
Aatrox
- Cost: 1
- Traits: Redeemed Legionnaire
- Ability: Deathbringer Strike: Aatrox strikes his target, dealing 220/240/280% of his attack damage and healing himself for 200/300/450.
Aphelios
- Cost: 4
- Traits: Nightbringer Ranger
- Ability: Dark Vigil: Aphelios launches 4/4/8 attacks simultaneously, one at his target and the rest at enemies nearest to them, dealing 180/200/240% of his attack damage plus 150/200/400 bonus physical damage to each.
Ashe
- Cost: 3
- Traits: Verdant Draconic Ranger
- Ability: Enchanted Arrow: Ashe fires an arrow at the farthest enemy, dealing 300/400/800 magic damage to the first enemy hit and stunning them for 1.5/2/2.5 seconds. If the arrow travels at least five hexes, the stun duration is doubled. Enemies within one hex receive 50% of the effects.
Brand
- Cost: 2
- Traits: Abomination Spellweaver
- Ability: Sear: Brand launches a ball of fire at the nearest non-seared enemy, searing them for 700/900/1400 magic damage over 12 seconds. Seared enemies have 40/50/70% reduced magic resist.
Darius
- Cost: 5
- Traits: Nightbringer God-King Knight
- Ability: God-Wolf’s Carnage: Darius transforms into a God-Wolf, becoming unstoppable as he lunges towards a nearby enemy. Up to three God-Wolves join him in his hunt, each targeting their own prey. Enemies bitten by a God-Wolf are dealt 160/200/2000% of Darius’ attack damage as physical damage and have their armor reduced by 60% for six seconds. After biting his prey, Darius’ next 3/4/10 attacks restore health.
Diana
- Cost: 4
- Traits: Dragonslayer Nightbringer Assassin
- Ability: Moonfall: Diana calls forth moonlight, drawing in all nearby enemies, dealing 250/350/1500 magic damage and stunning them for 2/2.5/4 seconds.
Draven
- Cost: 4
- Traits: Forgotten Legionnaire
- Ability: Spinning Axes: Draven starts spinning an axe, empowering his next attack to deal 180/200/260% of his attack damage plus 150/200/500 bonus physical damage. It will return to his location after striking the target and if Draven catches it, it will refresh the buff. Draven can spin up to two axes at a time.
Garen
- Cost: 5
- Traits: Dawnbringer God-King Knight
- Ability: God-Lion’s Justice: Garen calls down a sword that strikes a large area around his target, dealing 20/25/200% of each target’s maximum health in magic damage and reducing their magic resist. Garen gains a shield equal to a portion of his maximum health.
Gragas
- Cost: 1
- Traits: Dawnbringer Brawler
- Ability: Drunken Rage: Gragas drinks from his cask, granting him 40/50/60% damage reduction for four seconds and causing his next basic attack to deal 175/250/400 bonus magic damage.
Hecarim
- Cost: 2
- Traits: Forgotten Cavalier
- Ability: Spirit of Dread: Hecarim creates an aura around himself for three seconds. Each enemy within the aura takes 450/600/1200 magic damage and heals Hecarim for 300/400/800 health over the duration.
Heimerdinger
- Cost: 5
- Traits: Draconic Renewer Caretaker
- Ability: Upgrade!!!: Heimerdinger empowers his Baby Dragon, causing its next basic attack to be overcharged, launching three fireballs across the battlefield, dealing 300/450/7777 magic damage while burning enemies for a percentage of their maximum health as true damage over six seconds, and reducing healing by 50%. If Heimerdinger doesn’t have a turret, this spell will create one instead.
Ivern
- Cost: 4
- Traits: Revenant Invoker Renewer
- Ability: Daisy!: Ivern summons his Sentinel friend Daisy to fight with him, gifting her 100% of his ability power. Daisy immediately casts Shockwave upon arrival. If Daisy is already summoned, Ivern increases her ability power by 50/75/300% and commands her to cast Shockwave again.
Jax
- Cost: 4
- Traits: Ironclad Skirmisher
- Ability: Empowered Strike: Jax slams his target for 200/220/300% of his attack damage and gains 33% stacking attack speed for the remainder of combat. Jax leaps to the nearest enemy if no target is in his attack range.
Kalista
- Cost: 1
- Traits: Abomination Legionnaire
- Ability: Pierce: Kalista hurls a spear towards the farthest enemy, dealing 180/200/220% of her attack damage plus 350/600/950 bonus physical damage to the first enemy it hits. If this kills the target, the spear continues and will deal the overkill damage to the next target it hits.
Karma
- Cost: 4
- Traits: Dawnbringer Invoker
- Ability: Soulflare: Karma fires a burst of energy towards a random enemy’s location that detonates upon impact, dealing 200/240/800 magic damage to adjacent enemies and reducing Karma’s maximum mana (down to a minimum of 10). Karma empowers every third cast, causing it to launch three bursts of energy toward different targets instead of one.
Katarina
- Cost: 3
- Traits: Forgotten Assassin
- Ability: Sinister Blade: Katarina throws a dagger at the farthest enemy, dealing 150/200/400 magic damage. When the dagger lands near the target Katarina teleports to it and immediately launches 3 additional daggers at the nearest enemies that each deal 75/100/200 magic damage. Spell additionally reduces the incoming healing of targets hit by 50% for 8 seconds.
Kayle
- Cost: 5
- Traits: Redeemed Verdant Legionnaire
- Ability: Divine Ascent: Passive: Kayle ascends every 5/5/1 seconds, gaining additional bonuses.
- 1st: Attacks deal 90/100/1000% of Kayle’s attack damage as bonus true damage.
- 2nd: Attacks explode around the target, dealing attack damage and bonus true damage to adjacent enemies.
- 3rd: Every 7th attack grants Kayle damage immunity for one second.
- 4th: Hits cause swords to rain down around the target, dealing 200/300/10000 magic damage.
Kennen
- Cost: 2
- Traits: Hellion Skirmisher
- Ability: Flame Rush: Kennen engulfs himself in flame, dashing behind his target, then to the farthest enemy. Enemies he passes through are zapped, dealing 150/200/300 magic damage and stunning them for 1.5/2/3 seconds.
Kha’Zix
- Cost: 1
- Traits: Dawnbringer Assassin
- Ability: Taste their Fear: Kha’Zix slashes the nearest enemy, dealing 250/350/550 magic damage. If the enemy has no adjacent allies, this damage is increased to 750/1050/1650.
Kindred
Lamb
- Cost: 5
- Traits: Eternal Ranger Mystic
- Ability: Lamb’s Respite: Lamb creates a zone around herself that prevents allies within from falling below 100/200/2500 health or dying for 2.5/3/10 seconds. While Lamb’s Respite is active, Wolf is invulnerable.
Wolf
- Cost: N/A
- Traits: N/A
- Ability: Wolf’s Frenzy: Wolf returns to Lamb, healing them both for 150/275/9999 health and then launches himself at the lowest health enemy, dealing 300/550/9999 magic damage.
Kled
- Cost: 1
- Traits: Hellion Cavalier
- Ability: Violent Tendencies: Passive: Kled enters combat on Skaarl, granting him a shield for 80% of his maximum health. When the shield is broken he dismounts, briefly becoming untargetable, and granting him 70/80/100% attack speed and causing every fourth attack to deal 200% of his attack damage.
LeBlanc
- Cost: 2
- Traits: Coven Assassin
- Ability: Ethereal Chains: LeBlanc launches ethereal chains at the two enemies nearest her, dealing 200/300/600 magic damage and, after a short delay, stunning them for 1.5/2/3 seconds.
Lee Sin
- Cost: 1
- Traits: Nightbringer Skirmisher
- Ability: Cripple: Lee Sin slams the ground, dealing 250/300/650 magic damage to nearby enemies, and slowing their attack speed by 50% for four seconds.
Leona
- Cost: 1
- Traits: Redeemed Knight
- Ability: Solar Barrier: Leona creates a barrier around herself, reducing all incoming damage by 40/80/400 for four seconds.
Lissandra
- Cost: 1
- Traits: Coven Renewer
- Ability: 1000 Daggers: Lissandra hurls a dagger toward the enemy with the highest attack damage, dealing 300/400/500 magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing 150/200/250 magic damage to nearby targets. All enemies hit by this spell have their attack damage reduced by 40/40/60% for eight seconds.
Lulu
- Cost: 3
- Traits: Hellion Mystic
- Ability: Whimsey: Lulu casts an enchantment on the 3/4/5 units nearest to her. If this enchants an ally, they gain bonus 60/75/100% attack speed for four seconds. If this enchants an enemy, they are transformed into a docile feline for 2/2.5/3 seconds, stunning them and causing them to take 20% increased damage.
Lux
- Cost: 3
- Traits: Redeemed Mystic
- Ability: Prismatic Illumination: Lux launches her wand towards her farthest ally, which returns to her shortly after reaching them. Lux and each ally touched by the wand are shielded for 150/225/400 health for three seconds. Additionally, Lux empowers her next basic attack to deal an additional 300/450/800 magic damage.
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Mordekaiser
- Cost: 4
- Traits: Dragonslayer Legionnaire
- Ability: Infernal Rise: Mordekaiser shields himself for 50% of his maximum health for five seconds, empowering his mace to deal 450/600/5000 bonus magic damage and gain one hex of range for the same duration.
Morgana
- Cost: 3
- Traits: Nightbringer Coven Mystic
- Ability: Soul Shackles: Morgana fires chains to nearby enemies, dealing 250/300/550 magic damage. After three seconds, all chained enemies are dealt an additional 250/300/550 magic damage and stunned for 2.5/3/4 seconds.
Nautilus
- Cost: 2
- Traits: Ironclad Knight
- Ability: Anchor Slam: Nautilus erupts the ground beneath his target, knocking them up and stunning them for 3/4/6 seconds and dealing 100/200/500 magic damage. Enemies adjacent to the target receive half of this effect.
Nidalee
- Cost: 3
- Traits: Dawnbringer Skirmisher
- Ability: Aspect of the Cougar: Nidalee transforms into a cougar, leaping to the lowest health enemy. While in cougar form, Nidalee’s attack range is reduced to one hex, she gains 30/40/50% dodge chance, and whenever she dodges her next attack deals 100/150/300 bonus magic damage.
Nocturne
- Cost: 3
- Traits: Revenant Assassin
- Ability: Umbra Blades: Passive: Every third attack, Nocturne slashes all adjacent enemies for 125% of his attack damage, and heals himself for 90/95/100% of the damage dealt. If only one target is hit, Nocturne increases his attack speed by 30/35/40% for 3 seconds.
Nunu & Willump
- Cost: 3
- Traits: Abomination Brawler
- Ability: Consume: Willump bites his target, dealing 500/750/1800 magic damage. If Willump’s target has less health than he does before the bite, it deals an additional 50% damage and becomes true damage.
Pantheon
- Cost: 3
- Traits: Dragonslayer Skirmisher
- Ability: Aegis Assault: Pantheon braces his shield, reducing all incoming damage by 75/80/90% for four seconds, and dealing 350/400/500% of his attack damage in the area in front of him over the duration. Spell also reduces the incoming healing of targets hit by 50% for eight seconds.
Poppy
- Cost: 2
- Traits: Hellion Knight
- Ability: Buckler Toss: Poppy throws her buckler at the farthest enemy, dealing 100/150/225 magic damage. The buckler then bounces back, granting Poppy a shield that blocks 200/300/450 damage.
Rell
- Cost: 4
- Traits: Redeemed Ironclad Cavalier
- Ability: Attract and Repel: Rell leaps into the air, creating a tether between herself and her farthest ally. When she lands the tether is broken, granting all allies near and between them a 350/500/3000 health shield for four seconds and stunning all enemies for 2/2.5/8 seconds in the same area.
Riven
- Cost: 3
- Traits: Dawnbringer Legionnaire
- Ability: Blade of the Dawn: Riven empowers her blade, stunning nearby enemies for 1.5 seconds while dealing 100/200/500 magic damage. For the next eight seconds, she gains bonus 80/90/100% attack damage.
Ryze
- Cost: 4
- Traits: Forgotten Abomination Mystic
- Ability: Rune Prison: Ryze imprisons the nearest enemy, dealing 200/250/800 magic damage and stunning them for 1.5/2/4 seconds. His next cast is then empowered to spread from his target, applying the same damage and stun to all enemies in a large area around the target.
Sejuani
- Cost: 2
- Traits: Nightbringer Cavalier
- Ability: Fury of the North: Sejuani signals Bristle to charge, dealing 300/450/750 magic damage and stunning the target for four seconds. She then gains Frost Armor, granting her 60/120/300 Armor and Magic Resist for 2/3/4 seconds.
Sett
- Cost: 2
- Traits: Draconic Brawler
- Ability: Haymaker: Sett pulls back for a punch, shredding 20/25/40 flat armor for 10 seconds and dealing 140/150/180% of his attack damage as physical damage to all enemies in the area.
Soraka
- Cost: 2
- Traits: Dawnbringer Renewer
- Ability: Equinox: Soraka calms the area around the enemy with the highest current percent mana, dealing 150/225/350 magic damage to all enemies hit and increasing the cost of their next ability by 35/35/50%.
Syndra
- Cost: 2
- Traits: Redeemed Invoker
- Ability: Force of Will: Syndra grabs the nearest enemy and flings them towards the farthest enemy, dealing 250/350/650 magic damage to all nearby enemies upon impact and stunning the thrown target for 2/2.5/4 seconds.
Taric
- Cost: 4
- Traits: Verdant Knight
- Ability: Nature’s Touch: All allies in a large area around Taric are healed for 500/750/5000 health and gain 50/75/500 armor for five seconds.
Teemo
- Cost: 6 HP
- Traits: Cruel Hellion Invoker
- Ability: Teemo’s Cruelty: Teemo scatters 4/6/66 Infernal Souls around a random enemy. When an enemy nears an Infernal Soul (or after three seconds), it explodes dealing 120/150/666 magic damage to nearby enemies and reducing their attack speed by 50%.
Thresh
- Cost: 2
- Traits: Forgotten Knight
- Ability: Death Sentence: Thresh throws his scythe, chaining to the farthest enemy dealing 100/200/700 magic damage and pulling them toward himself for 2/3/4 seconds.
Trundle
- Cost: 2
- Traits: Dragonslayer Skirmisher
- Ability: Subjugate: Trundle drains the strength of his current target, stealing 30/35/45% of their health, armor, magic resist, and attack damage for 6 seconds.
Udyr
- Cost: 1
- Traits: Draconic Skirmisher
- Ability: Feral Instinct: Udyr swaps between Turtle and Tiger stance with each cast, gaining the following benefits. Turtle: Gains a 250/350/550 health shield for four seconds. Tiger: Strikes three times quickly with his next basic attack for 110/120/160% of his attack damage.
Varus
- Cost: 2
- Traits: Redeemed Ranger
- Ability: Holy Arrows: Varus fires a hail of arrows around his target, dealing 150/160/180% of his attack damage as physical damage. Varus and allies within the area are blessed, causing them to deal 25/50/100 bonus magic damage with their attacks for six seconds.
Vayne
- Cost: 1
- Traits: Forgotten Ranger
- Ability: Silver Bolts: Vayne’s attacks apply Silver Bolts. The third stack consumes all stacks on the target to deal 90/120/160 bonus true damage.
Vel’Koz
- Cost: 4
- Traits: Redeemed Spellweaver
- Ability: Lifeform Disintegration Ray: Vel’Koz channels a ray of energy toward the enemy nearest to the center of the battlefield over three seconds, dealing 1000/1250/4000 total magic damage over the duration. The beam widens as Vel’Koz channels, and he will turn if there are no enemies in the area.
Viego
- Cost: 5
- Traits: Forgotten Skirmisher Assassin
- Ability: Sovereign’s Domination: Viego corrupts his target’s soul for five seconds, stunning them and dealing 200/300/15000 magic damage each second, increased by 100% each second. Viego will be interrupted if he is stunned. If his victim dies they are resurrected at full health to fight for him, but lose 15/7/0% maximum health per second. Viego’s allies prefer to not target Viego’s victim while they’re being corrupted, and corrupted enemies benefit from your team’s Traits rather than their original owner’s Traits.
Viktor
- Cost: 2
- Traits: Forgotten Spellweaver
- Ability: Siphon Power: Viktor blasts his target, dealing 300/500/750 magic damage to the nearest enemy and granting a 150/225/375 health shield to the three allies nearest to that enemy for five seconds.
Vladimir
- Cost: 1
- Traits: Nightbringer Renewer
- Ability: Transfusion: Vladimir deals 250/350/450 magic damage to the target and heals himself for 200/250/350 health.
Volibear
- Cost: 5
- Traits: Revenant Brawler
- Ability: Doombringer: Volibear leaps toward his target then slams the ground in a large area around him, removing any shields, dealing 150/250/5000 magic damage and knocking up and stunning enemies for 2.5/3/10 seconds.
Warwick
- Cost: 1
- Traits: Forgotten Brawler
- Ability: Infinite Duress: Warwick leaps to the enemy with the lowest percent health, stunning them and dealing 200/300/400 magic damage and healing himself for 80% of the damage over two seconds. If this ability kills the target, Warwick will instantly cast again.
Yasuo
- Cost: 3
- Traits: Nightbringer Legionnaire
- Ability: Burning Blade: Yasuo strikes his target, dealing 300/400/600 magic damage. He then empowers his blade, gaining 30/40/60 stacking bonus true damage on-hit for the rest of combat.
Ziggs
- Cost: 1
- Traits: Hellion Spellweaver
- Ability: Arcane Bomb: Ziggs throws an arcane bomb at his target, dealing 250/350/450 magic damage.
Zyra
- Cost: 3
- Traits: Draconic Spellweaver
- Ability: Grasping Roots: Zyra sends a surge of vines toward the farthest enemy. Enemies hit by the vines are dealt 250/350/600 magic damage and are stunned for 2/2.3/3.5 seconds.
TFT Set 5 traits
Along with the 58 new champions, they are aligned with 27 entirely new traits.
Some of them, like Ranger and Assassin, have been staples of TFT since Set 1. Others like Dawnbringer and Nightbringer are tailor-made for the “Good vs Evil” theme of the set. Here’s what they all do.
Name | Trait | Breakpoints |
Abomination (Kalista, Brand, Nunu, Ryze) | When three allied champions have died, the Monstrosity will awaken from its grave. The Monstrosity gets bonus Health and attack damage based on allied Abomination units’ star levels. The Monstrosity will also receive a random copy of an item from each of the three Abomination champions nearest the grave when combat starts. | 3 / 4 / 5 |
Assassin (Kha’Zix, LeBlanc, Katarina, Nocturne, Diana, Viego) | Innate: When combat starts, Assassins leap to the enemy backline. Assassins’ abilities can critically strike, and they gain bonus critical strike chance and critical strike damage | 2 / 4 / 6 |
Brawler (Gragas, Warwick, Sett, Nunu & Willump, Volibear) | Brawlers gain additional maximum health. | 2 / 4 |
Caretaker (Heimerdinger) | Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. The baby dragon gains 100% of its handler’s attack speed and resotres 50 mana to its caretaker upon death. | 1 |
Cavalier (Kled, Hecarim, Sejuani, Rell) | Innate: Cavaliers charge quickly towards their target whenever they move. Cavaliers take reduced damage. At the start of combat and after each charge, this effect is doubled for four seconds. | 2 / 3 / 4 |
Coven (Lissandra, LeBlanc, Morgana) | At the start of combat, the Champion nearest to the center of your Coven Champions is chosen as the Coven Leader, gaining 50% bonus ability power. Each time a Coven Champion casts, 25% of the cost is bestowed upon the Coven Leader as mana. | 3 |
Cruel (Teemo) | Cruel champions are purchased with Little Legends health instead of gold. They can be sold for gold but not health. You’re welcome. Never underestimate the hunger of a cruel champion in single combat. | 1 |
Dawnbringer (Gragas, Kha’Zix, Soraka, Nidalee, Riven, Karma, Garen) | Dawnbringers rapidly heal some of their maximum health the first time they drop below 50%. When this heal occurs, all allied Dawnbringers gain bonus damage. | 2 / 4 / 6 / 8 |
Draconic (Udyr, Sett, Ashe, Zyra, Heimerdinger) | At the end of each player combat, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward. | 3 / 5 (spawns Golden Eggs with rarer loot) |
Dragonslayer (Trundle, Pantheon, Diana, Mordekaiser, Garen) | Dragonslayers gain bonus ability power. After the first ally dragonslayer scores a takedown on an enemy with at least 1400 maximum health, all allies gain additional ability power for the rest of the round. | 2 / 4 |
Eternal (Kindred) | Wolf separated from Kindred to become a second champion. Wolf does not count towards your unit cap, and received all of Kindred’s stat bonuses | 1 |
Forgotten (Vayne, Warwick, Hecarim, Thresh, Viktor, Katarina, Draven, Ryze, Viego) | Forgotten champions have bonus attack damage and ability power. Each shadow item held by a forgotten champion increases these bonuses by 10% of all forgotten champions, stacking up to four times. | 3 / 6 / 9 |
God-King (Garen, Darius) | If you have exactly one God-King they deal 30% bonus damage to enemies who have at least one of their Rival Traits.
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1 |
Hellion (Kled, Poppy, Ziggs, Kennen, Lulu, Teemo) | Hellions gain attack speed. Whenever a hellion dies, a Doppelhellion of the same type (with one less star and no items) will leap from the Hellion portal and join the fight. | 3 / 5 / 7 |
Invoker (Syndra, Ivern, Karma, Teemo) | All allies gain extra mana from their basic attacks | 2 / 4 |
Ironclad (Nautilus, Rell, Jax) | All allies gain armor | 2 / 3 |
Knight (Leona, Poppy, Nautilus, Thresh, Taric, Darius, Garen) | All allies block a flat amount of damage from all sources | 2 / 4 / 6 |
Legionnaire (Aatrox, Kalista, Riven, Yasuo, Draven, Mordekaiser, Kayle) | Legionnaires gain bonus attack speed and their first attack after casting a spell heals them for 50% of the damage dealt. | 2 / 4 / 6 / 8 |
Mystic (Lulu, Lux, Morgana, Ryze, Kindred) | All allies gain Magic Resist | 2 / 3 / 4 |
Nightbringer (Vladimir, Sejuani, Lee Sin, Morgana, Yasuo, Aphelios, Diana, Darius) | Nightbringers gain a shield equal to a percentage of their maximum health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage. | 2 / 4 / 6 / 8 |
Ranger (Vayne, Varus, Ashe, Aphelios, Kindred) | After four seconds, Rangers gain attack speed for four seconds. They regain this bonus every four seconds thereafter. | 2 / 4 |
Redeemed (Aatrox, Leona, Syndra, Varus, Lux, Rell, Vel’Koz, Kayle) | Redeemed have increased Armor, Magic Resist, and Ability Power. When they die, they pass this bonus split among remaining Redeemed allies. | 3 / 6 / 9 |
Renewer (Lissandra, Vladimir, Soraka, Ivern, Heimerdinger) | Renewers heal for a percentage of their maximum health each second. If they’re full health, they restore mana instead. | 2 / 4 |
Revenant (Nocturne, Ivern, Volibear) | Revenants revive after their first death each combat. Once revived, they take and deal 30% increased damage. | 2 / 3 |
Skirmisher (Udyr, Kennen, Trundle, Lee Sin, Nidalee, Pantheon, Jax, Viego) | Skirmishers gain a shield at the start of combat, and gain attack damage each second. | 3 / 6 |
Spellweaver (Ziggs, Brand, Viktor, Zyra, Vel’Koz) | Spellweavers have increased Ability Power and get bonus Ability Power any time a champion uses an ability, stacking up to 10 times. | 2 / 4 |
Verdant (Ashe, Taric, Kayle) | Champions that start combat adjacent to at least one Verdant ally are immune to crowd control for a duration. | 2 / 3 |
What else is coming in TFT Set 5?
TFT Set 5 also introduced a new mechanic called Shadow Items. These new items can turn the tides of battle in your favor by adding new effects to the items you know and love. For as much as they can be a blessing though, they can also be a curse.
- Read More: What we know about Labs, a new TFT game mode
TFT Labs is coming with Set 5 too. The experimental new game mode will introduce quick-fire arcade-style modes on a regular basis, cycling through experiments that add a different spin to the regular TFT experience.