TFT Set 8, Monsters Attack!, goes live with the final update of the year in patch 12.23, with plenty of new content to play through: here’s what you need to know in the patch notes.
It’s time to say goodbye to the Dragonlands for good — and quite possibly forever — as Teamfight Tactics moves to Spatulopolis for TFT Set 8 and the Monsters Attack expansion.
TFT patch 12.23 will deploy the next major update in the autobattler’s near-four year history, and there’ll be plenty for players to learn in the coming weeks. To get you started, take a look at the patch notes for the December update.
When is TFT patch 12.23?
TFT patch 12.23 is expected to roll out on Wednesday, December 7, 2022. Servers usually shutdown at around 5am local time (depending on location), and open back up at 8am.
Oceania is the first region to get the patch, with notes typically dropping as the update starts in Australia. Then, the global rollout begins across the next 24 hours.
What’s changing in TFT patch 12.23?
TFT Set 8, Monsters Attack, goes live
TFT patch 12.23 marks the launch of the autobattler’s eighth set, Monsters Attack. Because it’s a new set launch, basically the entire game changes outside of the base mechanics — and even those have gotten a little overhaul.
There’s 59 new champions to play around, including the debuts of Bel’Veth and Rammus in Teamfight Tactics. It now means every League of Legends champion, bar very new releases like K’Sante, have featured in the autobattler.
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Hero Augments have been added alongside Regular Augments to buff up individual champions as well as your whole team. Hero Augments are offered once a game — or not at all sometimes — and give you a choice to build a supportive savior or a godly carry.
The Treasure Dragon is being removed with TFT Set 7’s departure, but players will still have plenty of agency with builds thanks to the addition of new Item Anvils in later combats. This is on top of new Boss Battles that drop more rewards than previous late-game fights.
There are a number of smaller changes too, such as item reworks (goodbye Banshee’s Claw).
You can find the full TFT patch 12.23 notes below, courtesy of Riot.
TFT Patch 12.23 notes
New ranked season
- When Monsters Attack! goes live in your region, you’ll be able to start climbing the ladder in this set’s first ranked stage.
- Depending on your rank in the previous season you will start anywhere from Iron II to Bronze IV. This is true for both Double Up and Standard ranked.
- You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage. You’ll also gain extra LP for finishing top 4, so best of luck!
- Your Hyper rating will be reset to 500
System Changes
Hero Augments
Hero Augments will give you a choice of three champions to empower as the leader of the super squad you assemble.
- All champions have two Hero Augments. One that is more carry oriented, while the other is more supportive.
- All players are offered a Hero Augment at the same time during one of the three Augment Armories (2-1, 3-2, 4-2). Each player is offered Hero Augments of the same cost bucket.
- There is a 5 percent chance that a game will not feature a Hero Augment
- 2-1 Armories can only offer Hero Augments for 1 and 2-cost units OR 2 and 3-cost units
- 3-2 Armories can only offer Hero Augments for 2 and 3-cost units OR 3 and 4-cost units
- 4-2 Armories can only offer Hero Augments for 3 and 4-cost units OR 4 and 5-cost units
- Hero Augments will be semi-tailored for your boards, meaning you’ll get some fairly intuitive choices to fit the comp you already have.
- There are 118 Hero Augments. Can you take each one to Victory?
- In addition to the 118 new Hero Augments, we are bringing back over 100 Augments from past sets, as well as 63 Heart, Crown, Crest, and Soul Augments for our new traits.
Item Anvils
- Item Anvils will drop starting with the Stage 4-7 PVE encounter with a component Anvil, which will give you the opportunity to choose from one of three item components.
- Further Completed Item Anvils will drop with PVE encounters in Stage 5-7 and 6-7 that will allow you to choose one of five completed items.
- PVE Boss encounters occur starting Stage 5-7. These can be encounters with Aurelion Sol, Urgot, or Zac. These encounters will always drop a Completed Item Anvil or more (below).
- Bosses have a small chance to drop Tome of Traits as well as Completed Item Anvils.
- Bosses have an even smaller chance to drop Enhanced Item Anvils that will allow you to choose from one of five Ornn items instead of standard completed items.
Item system changes
- Physical spells now work like Magic spells. They can no longer be dodged or missed, but they also can’t crit without something like a Jeweled Gauntlet that allows your spells to crit.
- Critical Strike Chance over 100% now converts into bonus Critical Strike Damage at a 2:1 ratio.
- Grievous Wounds reduced healing: 50% ⇒ 30%
- Item power has been lowered while champion base power has gone up. Expect to see more about this in the Items section.
- Attack Damage bonuses have all been changed from flat bonuses (+10) to percent bonuses (+10%). This percent bonus scales off a unit’s base Attack Damage and does not scale with other sources of Attack Damage (see Item changes for more details)
Item keywords
- NEW: Items have new Keywords
- Burn: deals some of the target’s maximum Health as true damage over time
- Chill: reduce Attack Speed
- Disarm: cannot move or attack
- Mana Reave: increase maximum Mana until the next cast
- Omnivamp: heal for some of damage dealt
- Shred: reduce Magic Resist
- Stun: cannot move, attack, or cast Abilities
- Sunder: reduce Armor
- Taunt: enemies that are able and in range must attack the taunter
- Wound: reduces healing received
Player damage
- Base Player Damage as Stages progress (Stages 1/2/3/4/5/6/7+): 0/0/2/3/5/8/15/150 >>> 0/0/3/4/6/9/15/150
- Additional player damage per surviving unit UNCHANGED (Units 1/2/3/4/5/6/7/8/9/10/…): 2/4/6/8/10/11/12/13/14/15/…
Large changes
Augments removed
- Meditation I/II/III
- Best Friends I/II/III
- Axiom Arc I
- Better Together
- Blue Battery II
- Exiles III
- Makeshift Armor III
- Scoped Weapons II
Augments adjusted
- Big Friend I / II Damage Reduction: 10/18% ⇒ 9/15%
- Binary Airdrop Components Granted: 2 ⇒ 1
- Blue Battery I REWORKED: Gold Augment that grants 10 Mana each cast and 8 Ability Power
- Built Different I Attack Speed: 30/45/60/75% ⇒ 25/35/45/55%
- Built Different II Health: 250/300/350/400 ⇒ 250/275/300/350
- Built Different II Attack Speed: 40/55/70/85% ⇒ 40/50/60/70%
- Built Different III Health: 300/375/450/525 ⇒ 300/350/400/450
- Built Different III Attack Speed: 50/65/80/95% ⇒ 50/60/70/80%
- Celestial Blessing Omnivamp: 12/20/35% ⇒ 10/15/25%
- Celestial Blessing Overheal Shield: 300/450/600 ⇒ 200/300/400
- Cybernetic Implants I/II/III Health: 100/150/250 ⇒ 80/120/180
- Cybernetic Implants I/II/III Attack Damage: Changed from flat to 10/20/30% Attack Damage
- Cybernetic Shell Health: 100/150/250 ⇒ 80/120/180
- Cybernetic Uplink Health: 100/150/250 ⇒ 80/120/180
- Cybernetic Uplink Mana Per Second: 2/3/4 ⇒ 2/2.5/3
- Electrocharge I Damage: 50/70/90/110 ⇒ 40/60/80/100
- Electrocharge II Damage: 85/105/125/145 ⇒ 70/90/110/130
- Featherweights I/II/III Attack Speed: 25/35/60% ⇒ 20/30/50%
- High Roller Bonus Gold: 10 ⇒ 6
- Lategame Specialist Gold: 45 ⇒ 40
- Last Stand Health: 200 ⇒ 180
- Last Stand Armor, Magic Resist, and Omnivamp: 20 ⇒ 18
- Lucky Gloves Sparring Gloves given: 3 ⇒ 2
- Rich get Richer Gold: 10 ⇒ 12
- Rich get Richer+ Gold: 18 ⇒ 20
- Scoped Weapon I Increased Range: 1 hex ⇒ 2 sec
- Scoped Weapon I Bonus Attack speed: 15% ⇒ 10%
- Thrill of the Hunt Healing: 400/700 ⇒ 300/550
- Trade Sector+ Gold: 8 ⇒ 12
- NEW AUGMENT Threat Level Maximum Health per Threat: 75
- Triforce I / II / III Health:133/233/333 ⇒ 75/125/200
- Triforce I / II / III Mana: 13/23/33 ⇒ 10/15/25
- Triforce I / II / III Attack Speed: 13/23/33 ⇒ 10/15/25
- Verdant Veil Bonus Attack Speed: 5% ⇒ 15%
Items: Components
- B.F. Sword: +10 AD ⇒ +10% Base AD
- Sparring Gloves: 5% Critical Strike Chance ⇒ 20% Critical Strike Chance
- Sparring Gloves: 5% Dodge Chance ⇒ Removed
Items: Completed
- REPLACED: Guardbreaker has replaced Banshee’s Claw
- NEW: Guardbreaker builds from Sparring Gloves + Giant’s Belt
- Guardbreaker grants 20% bonus Attack Damage and 20 bonus Ability Power. After attacking a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.
- Archangel’s Staff Bonus Ability Power: 20 ⇒ 10
- Bloodthirster Omnivamp: 25% ⇒ 20%
- Blue Buff REWORKED: Grant 10 bonus starting Mana and 15 Ability Power. Reduce the holder’s maximum Mana by 10. If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana.
- Bramble Vest Bonus Armor granted: 45 ⇒ 30 (70 Total)
- Chalice of Power Ability Power Granted: 30 ⇒ 25
- Deathblade grants 25/45/65 Attack Damage ⇒ Grants +40% Base Attack Damage (+60% Total)
- Dragon’s Claw grants 80 Magic Resistance ⇒ Grants 30 Magic Resistance (70 Total)
- Dragon’s Claw max Health Regen: 1.2% per target attacking wearer ⇒ 5% every 2 seconds regardless of attackers
- Edge of Night Attack Speed Granted on Proc: 40% ⇒ 15%
- Gargoyle Stoneplate Armor & MR per target: 16 ⇒ 15
- Giant Slayer REWORKED: Grants bonus 20% base Attack Damage (30% total) and 20 Ability Power. If the target has more than 1600 max Health, deal 30% more damage with abilities and attacks.
- Guinsoo’s Rageblade Attack Speed per auto: 6% ⇒ 5%
- Hand of Justice grants 15 Attack Damage & Ability Power ⇒ Grants 15% Base AD & AP
- Hand of Justice Omnivamp: 15% ⇒ 10%
- Hextech Gunblade Omnivamp: 25% ⇒ 20%
- Infinity Edge REWORKED: Your abilities can now crit. Gain 15% Base Attack Damage and Crit Chance (25% AD and 35% Crit total)
- Infinity Edge is no longer Unique
- Jeweled Gauntlet REWORKED: Your abilities can now crit. Gain 15 Ability Power and Crit Chance (25 AP and 35% Crit Total)
- Last Whisper Grants 10% Attack Speed ⇒ Grants 10% Base Attack Damage
- Morellonomicon bonus Ability Power Grants: 20 ⇒ 10 (20 Total)
- Quicksilver grants 15% Dodge ⇒ Grants 20% Crit Chance (This is from the Sparring Glove)
- Quicksilver Bonus Attack Speed: 20% ⇒ 30%
- Protector’s Vow REWORKED: Grants 15 bonus starting Mana (30 total). Once per combat: At 40% Health, gain a 25% max HP shield that lasts up to 5 seconds and grants 35 Armor & Magic Resist for the rest of combat.
- Rabadon’s Deathcap bonus Ability Power Granted: 60 ⇒ 50 (70 Total)
- Ruunan’s Hurricane grants 20 Attack Damage ⇒ Grants 20% Base Attack Damage
- Ruunan’s Hurricane bolt Attack Damage ratio: 70% ⇒ 50%
- Shroud of Stillness grants 15% Dodge ⇒ grants 20% Crit Chance (This is from the Sparring Glove)
- Shroud of Stillness now additionally grants 250 HP
- Spear of Shojin grants 15 Ability Power
- Spear of Shojin REWORKED: Every 3 attacks grants 20 Mana
- Statikk Shiv grants 10% Attack Speed ⇒ Grants 15 Ability Power
- Statikk Shiv Shock Damage: 50 ⇒ 30
- Thieve’s Gloves grants 10% Crit & 10% Dodge ⇒ Grants 40% Crit Chance (This is from the Sparring Glove)
- Titan’s Resolve Grants 2 Attack Damage & 2 Ability Power per stack ⇒ Grants 2% Base Attack Damage & 2 Ability Power per stack
- Zeke’s Herald Attack Speed Granted: 30% ⇒ 20%
- Zephyr now additionally grants 15% Attack Speed
Items: Radiant and Forge (Ornn)
- Statikk Favor (Radiant) grants 30% Attack Speed ⇒ 40 Abilty Power
- Shroud of Reverence (Radiant) now grants +250 Health
- Shroud of Reverence (Radiant) Dodge 15% ⇒ Crit 20%
- Mistral (Radiant) now grants +20% AS
- Dragon’s Will (Radiant) Regen: 8% maximum Health every 1.5 seconds
- Death’s Defiance (Forge) Omnivamp: 25% ⇒ 20%
- Anima Visage (Forge) max Health Regen: 5% per sec ⇒ 4% per sec
- Eternal Winter (Forge) Slow Duration: 2 ⇒ 1.5 sec
- Eternal Winter (Forge) Freeze Duration: 2 ⇒ 1.5 sec
- Obsidian Cleaver (Forge) Armor/Magic Resistance Sunder/Shred: 60% ⇒ 50%
- The Collector (Forge) execute threshold: 10% ⇒ 12%
Double Up
Gift armories
- The Assist Armory’s in Double Up have been changed into Gift Armories!
- First one appears on Stage 3-5 and 3-6
- Second one appears on Stage 5-2 and 5-3
- Gift Armories have much more varied loot options to give to your partner!
- There are always 3 options.
- Two of the options will cost gold, while one will always be free.
- Gifts that cost gold are more varied and exciting!
- There are different gift options in the early and late game armories.
- Like the Assist Armory you can only pick one option to send to your partner
- You can sell units during the Gift Armory in case you want more gold to afford a nicer gift!
- There are multiple types of Gift Armories, chosen randomly each game.
- Different types of Gift Armories will have varying costs of offerings. The most expensive gifts being a random Radiant Item and a Tactician’s Crown!
- All players will see the same type of Gift Armory option, although not the exact same offerings.