TFT patch 12.17 notes: Uncharted Realms release, Set 7.5 details

TFT Set 7.5 keyartRiot Games

TFT patch 12.17 marks the launch of Set 7.5 and the Dragonlands Mid-Set update. Named Uncharted Realms, more than 20 new units are being added to the autobattler along with new traits and major changes to the Dragon mechanic ⁠— here’s the full notes.

TFT players are gearing up for change in the Dragonlands with TFT patch 12.17. With Set 7 coming to a close, the Uncharted Realms Mid-Set update will shake up the game’s roster and many of the mechanics that came along with the initial launch.

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Dragons will play a more prevalent part in gameplay ⁠— in a more engaging way ⁠— and Riot is adding a bit of spice with new units, traits, Augments, and system changes. Plus, some of the existing champions will be balanced around their new allies.

Find out all you need to know about TFT patch 12.17, including the full notes, below.

Nomsy in TFT Set 7Riot Games
TFT patch 12.17 is bringing all the Uncharted Realms changes to the Convergence.

When is TFT patch 12.17?

TFT patch 12.17 is expected to roll out on Thursday, September 8, 2022. Servers usually shut down at around 5am local time (depending on location), and open back up at 8am. 

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Oceania is the first region to get the patch, with notes typically dropping as the update starts in Australia. Then, the global rollout begins across the next 24 hours. 

What’s changing in TFT patch 12.17?

Uncharted Realms release: TFT Set 7.5 units & traits

For those sick of the Dragonlands, TFT Set 7.5 is here to shake things up in patch 12.17. Named Uncharted Realms, Riot has pulled no punches in trying to freshen up the autobattler experience.

More than 20 new units are being added, including five Dragons as Riot expands the namesake roster from seven to 12. They are replacing some toxic traits like Legend and Revel with new tools like Darkflight and Lagoon, and also adding more than 30 Draconic Augments.

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You can find out more information in our TFT Set 7.5 hub.

Sohm in TFT Set 7.5Riot Games
Sohm (pictured) is one of five new Dragons added in TFT patch 12.17.

Dragon mechanic overhauled for Set 7.5

The biggest change ⁠— outside of the new champions and traits ⁠— is the Dragon mechanic being entirely overhauled for TFT Set 7.5. Instead of players being limited to one Dragon for their board, Riot is encouraging players to play vertical Dragons as its own trait.

It now scales up to 5 Dragon, each giving your team (and the Dragons on it) bigger bonuses. On top of that, there are new Augments that power up your Dragons more than Alliance or Horde giving you bonus stats.

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New Order and Chaos Treasure Dragons

While players have loved the agency the Stage 4-7 Treasure Dragon has afforded them, Riot are throwing a curveball into the mix by adding two new variants to the PvE round with Order and Chaos.

The original Treasure Dragon will still spawn 40% of the time, but the other two will occur in 30% of games each. The Order Treasure Dragon contains amazing loot, including Radiant items and huge amounts of gold. The Chaos Treasure Dragon is a bit more variable ⁠— it can be good, but it can also be mediocre.

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Order Treasure Dragon in TFT Set 7.5Riot Games
The Order and Chaos Treasure Dragons add some variance to the Stage 4-7 mechanic.

You can find the full TFT patch 12.17 notes below.

TFT patch 12.17 notes

Champions

Tier 1

Aatrox

  • Unit removed

Ezreal

  • Mystic Shot Damage: 200/250/325 ⇒ 200/275/375

Heimerdinger

  • Unit removed

Nidalee

  • Health: 550 ⇒ 600
  • Attack Damage: 55 ⇒ 60
  • Primal Surge Attack Speed: 40% ⇒ 40/45/50%

Senna

  • Last Embrace Attack Damage ratio: 200% ⇒ 200/240/300%
  • Last Embrace Magic Damage: 300/500/700 ⇒ 300/450/600

Sett

  • Attack Damage: 65 ⇒ 60
  • Knuckle Down Attack Damage ratio: 160% ⇒ 150/155/160%

Skarner

  • Attack Damage: 55 ⇒ 60
  • Crystalline Exoskeleton Shield: 300/360/420 ⇒ 300/375/450

Tahm Kench

  • Unit removed

Taric

  • Unit removed

Vladimir

  • Transfusion Heal: 270/300/330 ⇒ 275/325/375

Tier 2

Ashe

  • Unit removed

Braum

  • Unbreakable Damage Reduction: 75/80/90% ⇒ 65/70/80%

Gnar

  • Health: 700 ⇒ 750
  • Mega Gnar bonus Attack Damage: 50/80/150 ⇒ 60/90/150

Jinx

  • Unit removed

Kayn

  • Unit removed

Nami

  • Unit removed

Qiyana

  • Health: 650 ⇒ 700
  • Armor & Magic Resist: 30 ⇒ 35
  • Elemental Blade Damage: 200/275/375 ⇒ 225/300/450

Shen

  • Unit removed

Thresh

  • Unit removed

Tristana

  • Unit removed

Yone

  • Way of the Hunter Bonus Attack Damage ratio: 33% ⇒ 30/35/40%

Tier 3

Anivia

  • Unit removed

Elise

  • Unit removed

Illaoi

  • Unit removed

Lee Sin

  • Dragon’s Rage damage is now applied after the unit is knocked back
  • Units hit by Dragon’s Rage now have their Magic Resist reduced by 40% for 5 seconds
  • Mana: 30/90 ⇒ 30/80
  • Dragon’s Rage Stun Duration: 1.5 ⇒ 1.25
  • Dragon’s Rage Damage: 295/375/495 ⇒ 230/300/385

Lulu

  • Unit removed

Olaf

  • Recklessness Attack Damage Ratio: 200% ⇒ 220/230/240%
  • Recklessness Attack Speed: 35/50/75% ⇒ 35/45/60%

Ryze

  • Unit removed

Swain

  • Reworked into Tier 4 Dragon

Varus

  • Chain of Constellations Attack Damage ratio: 250% ⇒ 300%
  • Chain of Constellations bonus Magic Damage: 100/180/300 ⇒ 150/250/400

Volibear

  • Health: 750 ⇒ 800
  • Armor & Magic Resist: 45 ⇒ 50
  • Relentless Storm bonus Health: 375/650/1200 ⇒ 400/700/1200

Tier 4

Corki

  • Unit removed

Daeja

  • Tooltip now specifies that she targets the most enemies in a line, not the largest group of enemies
  • Health: 900 ⇒ 800
  • Windblast Damage: 275/375/1800 ⇒ 250/335/1550
  • Daeja’s auto-attacks no longer deal physical damage
  • Attack Damage: 20 ⇒ 0
  • Windblast Passive Barrage magic Damage: 20/35/150 ⇒ 40/55/180
  • If Daeja tries to equip Deathblade or Runaan’s Hurricane, the item will pop off with an error message

Idas

  • Health: 1100 ⇒ 950
  • Attack Damage: 100 ⇒ 90
  • Golden Scales Damage Reduction: 35/55/300 ⇒ 30/50/300
  • Golden Scales Ally Shield: 180/275/2000 ⇒ 150/250/1200

Neeko

  • Unit removed

Ornn

  • Unit removed

Shi Oh Yu

  • Health: 900 ⇒ 850
  • Attack Damage: 90 ⇒ 75
  • Jade Form Attack Damage ratio: 250/275/1000 ⇒ 230/250/1000%

Sona

  • Unit removed

Sy’fen

  • Health: 1100 ⇒ 900
  • Attack Damage: 100 ⇒ 90
  • Mana: 120/175 ⇒ 100/175
  • Rampage Bite Attack Damage ratio: 500/600/3000% ⇒ 475/550/2500%
  • Rampage Bite Armor Ignore: 50% ⇒ 25%

Talon

  • Unit removed

Tier 5

Ao Shin

  • Health: 1000 ⇒ 800
  • Armor & Magic Resist: 50 ⇒ 35
  • Mana: 0/200 ⇒ 0/175
  • Lightning Rain Damage: 225/400/2500 ⇒ 195/305/2000

Aurelion Sol

  • Health: 1000 ⇒ 800
  • Armor & Magic Resist: 50 ⇒ 35
  • Black Hole Damage: 375/625/5000 ⇒ 325/550/4000

Pyke

  • Unit removed

Shyvana

  • Health: 1000 ⇒ 900
  • Attack Damage: 140 ⇒ 120
  • Dragon’s Descent Initial Impact Damage: 100/175/500 ⇒ 80/150/500
  • Dragon’s Descent Flame Breathe Damage: 1050/1650/30000 ⇒ 700/1200/20000

Soraka

  • Starfall Healing: 120/180/1000 ⇒ 105/165/1000

Traits

Astral

  • Astral has been fully reworked. Now after every combat, players will gain an Astral Orb. The quality of the contents in the orb increases with the total star level of all your Astral Champions. Also all Astral champions gain AP.
  • Trait breakpoints: 3/6/9 ⇒ 3/5/8
  • [NEW] Ability Power: 10/30/75

Assassin

  • Critical Strike Chance: 15/30/45 ⇒ 20/40/75%
  • Critical Strike Damage: 5/25/45 ⇒ 10/25/75%

Bruiser

  • Health: 200/325/500/800 ⇒ 180/350/600/1000

Cannoneer

  • Trait breakpoints: 2/3/4/5 ⇒ 2/4/6
  • AOE cannon shot Attack Damage ratio: 175/350/550%

Cavalier

  • Now has a 6 chase trait
  • Armor & Magic Resist: 35/55/75/100 ⇒ 30/45/60/75/110

Dragonmancer

  • Trait breakpoints: 3/6/9 ⇒ 2/4/6/8
  • Dragonmancer Blessing grants 250/600/1000/1450 bonus Health increased by 10 percent per Star level of your Dragonmancers
  • Dragonmancer Blessing grants 18/30/55/85 Ability Power increased by 10 percent per Star level of your Dragonmancers

Evoker

  • Trait breakpoints 2/4/6 ⇒ 2/3/4
  • Gain 4/6/8 Mana per spell cast

Guardian

  • Now has a 8 chase trait
  • Max Health Shield: 30/50/75% ⇒ 25/40/70/125%

Guild

  • Trait breakpoints: 1/2/3/4/5/6/7/8
  • Scaling: 100/120/140/160/180/200/225 ⇒ 100/110/120/130/140/150/160/175%
  • Sejuani Health Bonus: 100 ⇒ 120
  • Twitch Attack Speed Bonus: 10 ⇒ 12
  • Emblem Omnivamp: 3% ⇒ 4%
  • Zippy grants 6 Armor & Magic Resist
    • As a Dragon, Zippy counts for 3 Guild, tripling this bonus
  • Jayce grants 5 Attack Damage & Ability Power

Jade

  • Trait breakpoints: 3/6/9/12 ⇒ 3/5/7/9
  • Statues summoned: 1/2/3/4
  • Statues grants max Health percentage regeneration per 2 seconds: 2/3/5/8%
  • Statues grants Attack Speed: 10/25/45/88%

Legend

  • Trait removed

Mage

  • Mages no longer fail to double cast if they’re stunned during their first cast

Mirage

  • Pirate 4/6/8 trait breakpoints have added new drop possibilities including Champion Duplicators, Full Items, and Loaded Dice.
  • Spellsword’s Enchantment Ability Power per auto: 6/10/14/18 ⇒ 5/8/12/20

Mystic

  • Magic Resist: 50/100/175/300 ⇒ 40/80/150/300

Ragewing

  • Trait breakpoints 3/6/9 ⇒ 2/4/6/8
  • Grants 50/100/175/250% total Attack speed during enrage
  • Grants 15/30/50/75% Omnivamp during enrage

Revel

  • Trait removed

Scalescorn

  • Health Threshold: 2200 ⇒ 1900

Shapeshifter

  • Trait breakpoints: 2/4/6 ⇒ 2/4
  • Grants 50/125% bonus Health on transformation

Swiftshot

  • Trait breakpoints 2/4/6 ⇒ 2/3/4/5
  • Attack Speed per hex: 10/15/25/35%

Tempest

  • Lightning strike no longer grants Attack Speed for Tempest units
  • Lightning strike now increases Damage of Tempest units: 10/30/60/120%

Trainer

  • Trait removed

Warrior

  • Empowered attacks increased Damage: 80/175/325% ⇒ 75/150/275%
  • Warriors can now proc multiple empowered attacks in a row

Whispers

  • 8 trait breakpoint has been removed
  • Attack Damage & Ability Power per Stack: 1/3/5/8 ⇒ 1/3/7
  • Whispers Emblem is no longer obtainable. Removed from all tomes and augments.

Augments

Assassin Crest

  • Augment removed

Astral Heart

  • Augment removed

Battlemage I / II / II

  • Augment re-added
  • Now grants Armor in addition to Ability Power
  • Armor: 15/25/35
  • Ability Power: 25/35/50 ⇒ 10/20/30

Big Friend

  • Health threshold for damage reduction: 2000 ⇒ 1650

Binary Airdrop

  • Components granted: 1 ⇒ 2

Blue Battery I / II

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  • Blue Battery I has been added back to the augment pool. Blue Battery’s name has been updated to Blue Battery II
  • Blue Battery II moved from Gold tier to Prismatic tier
  • Now grants Ability Power in addition its existing effect
  • Ability Power: 10/20

Cannoneer Crown

  • Item granted: Runaan’s Hurricane ⇒ Giant Slayer

Cluttered Mind

  • Now grants 3 Tier 1 champions
  • XP at end of round: 4 ⇒ 3

Cutthroat

  • Damage amplification against Mana-reaved enemies: 10% ⇒ 20%

Golden Ticket

Guild Crown

  • Item granted: Giant Slayer ⇒ Protector’s Vow

Knife’s Edge I / II / III

  • Augment re-added
  • Attack Damage: 30/45/55 ⇒ 20/35/50

Makeshift Armor I / II / III

  • Augment removed

Meditation

  • Augment removed

Penitence

  • Added: Jade Statue explosions deal 100% more damage
  • Jade Statue Disarm Duration: 3 ⇒ 2.5 seconds

Phony Frontline

  • Augment removed

Ragewing Crest

  • Augment removed

Ragewing Crown

  • Changed to Ragewing Soul

Tempest Crown

  • Item granted: Statikk Shiv ⇒ Hand of Justice

The Golden Egg

  • Transitioning from Stage 4-7 to 5-1 (Treasure Dragon transition) nolonger counts towards the Golden Egg’s hatch timer
  • Turns to hatch: 11 ⇒ 10
  • Some loot table adjustments

Whispers Crown

  • Augment removed

Woodland Charm

  • Augment re-added
  • Reworked: The clone now spawns during the Planning Phase and can be moved like a standard unit. The clone has the base stats of the cloned unit, benefits from its traits, and cannot hold items

Items

Assassin Emblem

  • Can no longer build
  • Spatula + Glove: Assassin Emblem ⇒ Lagoon Emblem

Archangel’s Staff

  • Now displays the current Ability Power bonus instead of the stack count

Banshee’s Silence (Radiant Trap Claw)

  • Team bonus Health: 50 ⇒ 100

Blue Blessing (Radiant Blue Buff)

  • Bonus Ability Power: 30 ⇒ 10

Bramble Vest

  • Bonus Armor: 40 ⇒ 45

Bulwark’s Oath (Radiant Protector’s Vow)

  • Frozen Heart of Gold reworked to Bulwark’s Oath
  • Grants 30 bonus starting Mana
  • Once per combat at 50% Health, allies within 8 hexes gain a 20% maximum Health shield that lasts up to 6 seconds. Shielded allies gain 40 Armor and Magic Resist for the rest of combat

Chalice of Charity (Radiant Chalice of Power)

  • Bonus Ability Power: 50 ⇒ 45

Deathblade

  • Bonus Attack Damage: 15/30/45 ⇒ 25/45/65
    • Total AD: 40/75/110

Demon Slayer (Radiant Giant Slayer)

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  • Health Threshold: 2000 ⇒ 1900

Eternal Whisper (Radiant Last Whisper)

  • Bonus Attack Speed: 10% ⇒ 25%
  • Armor shred: 50% ⇒ 60%

Frozen Heart / Protector’s Vow

  • Frozen Heart reworked to Protector’s Vow
  • Protector’s Vow grants 15 bonus starting Mana
  • Once per combat at 50% Health, allies within 3 hexes gain a 20% maximum Health shield that lasts up to 3 seconds. Shielded allies gain 20 Armor and Magic Resist for the rest of combat.

Giant Slayer

  • Health Threshold for damage amplification: 2200 ⇒ 1900

Ionic Spark

  • Removed the Aura item tag for clarity

Last Whisper

  • Now grants 10% bonus Attack Speed
  • Armor shred: 50% ⇒ 60%

Luminous Deathblade (Radiant Deathblade)

  • Bonus Attack Damage: 35/65/95 ⇒ 40/70/100
    • Total AD: 55/85/115 ⇒ 60/90/120

Manazane

  • Mana Restore: 200 ⇒ 150

Mistral (Radiant Zephyr)

  • Teamwide Attack Speed: 10% ⇒ 15%

More More-ellonomicon (Radiant Morellonomicon)

  • Bonus Ability Power: 60 ⇒ 50

Rabadon’s Deathcap

  • Bonus Ability Power: 55 ⇒ 60
    • Total AP: 75 ⇒ 80

Randuin’s Sanctum

  • Now always grants its 40 Armor and Magic Resist buff to the holder
  • Base Armor and Magic Resist: 25 ⇒ 0

Rocket-Propelled Fist

  • Mana: 30 ⇒ 15

Rosethorn Vest (Radiant Bramble Vest)

  • Bonus Armor: 90 ⇒ 120
  • Damage cooldown: 2.5 ⇒ 1.5 seconds

Runaan’s Hurricane

  • Mini rework: Damage from Runaan’s Hurricane’s bolts are now considered item damage. This means the damage can no longer critically strike, be dodged, interact with omnivamp, etc.
  • Bonus Attack Damage: 10 ⇒ 20

Runaan’s Tempest (Radiant Runaan’s Hurricane)

  • Bolt Attack Damage ratio: 100% ⇒ 120%
  • Bonus Attack Damage: 10 ⇒ 20

Spear of Hirana (Radiant Spear of Shojin)

  • Mana per attack: 15 ⇒ 10
  • Ability Power: 30 ⇒ 50

Spear of Shojin

  • Now grants 25 bonus Ability Power
  • Mana per attack: 8 ⇒ 5

Radiant Sunfire Cape

  • Bonus Health: 450 ⇒ 300

Ragewing Emblem

  • Item removed
  • Spatula + Bow: Ragewing Emblem ⇒ Swiftshot Emblem

Treasure Dragon changes

  • There are two new Treasure Dragons. The Chaos Dragon and Order Dragon each appear in 30% of games, with the remaining 40% of games bringing back the classic Treasure Dragon. The same version of the Treasure Dragon will appear for all players.
    • Order Treasure Dragon guarantees a Radiant Item in addition to other bonuses.
    • Chaos Dragon is much more of a mixed bag of things, including unique outputs like Target Dummies, Emblems, and more!

Bug fixes

  • Double Up: Cybernetic Uplink Augment no longer regenerates Mana between combat ending and reinforcements being deployed
  • Double Up: Voidspawns will now maintain their correct health after reinforcing
  • Improved cast interactions when units have increased range. Many units will now move into range to cast their Ability rather than wait for a unit to approach their cast range. Units who have to walk into range if their target dies, such as Sylas, now more reliably cast after walking.