TFT patch 12.14 is here, and it may as well be the Set 7 Mid-Set update. Riot are prepping some sweeping changes to damage with massive AD nerfs, while AP carries like Aurelion Sol get a leg-up: here’s the patch notes.
The TFT Set 7 meta has been wildly in flux, but one thing is for sure: AD comps have dominated the meta. Riot are aiming to put a stop to that in TFT patch 12.14, while heralding in a new style of gameplay they’ve long wanted to implement.
Sweeping AD changes across the board will affect reroll and Fast 9 comps alike, tuning down the game’s damage significantly. To try and encourage more AP play too Aurelion Sol is being buffed, although some other mages are facing nerfs amid the plentiful changes.
Here’s what you need to know about TFT patch 12.14, including the full notes.
What’s changed in TFT patch 12.14?
Riot address “AD meta” with sweeping nerfs
With the rise of AD champions and comps in TFT Set 7 and very few playable AP counterparts, players have been calling for a meta shift with buffs to magic-focused builds. What Riot has given though is a total overhaul to attack damage in TFT with sweeping nerfs.
“Systemically there’s been a problem with one of our systems in the game for a long time [with AD scaling on star level],” developer Stephen ‘Mortdog’ Mortimer said. “This led to three-star champions having ridiculous amounts of AD.
“It led to bizarre situations where Set 6 Katarina, who was an AP champion, half of her damage would be physical because she’s an assassin with a lot of AD doing very large auto crits. It puts us in a situation where so much of the power budget is in their autos that we can’t put budget into their spells and we have to keep nerfing them over and over.”
The AD scaling per star level has been reduced to 50% from 80% on all champions, bringing down base attack damage significantly across the board. Individual champions have also been nerfed, as well as Deathblade which became a popular item in reroll comps.
There’ll be some figuring out of the meta in the weeks to come as players adapt to the damage changes, but expect plenty of drawn out fights as overall DPS plummets with the sweeping nerfs.
Aurelion Sol buffs on the way after reworked dragon struggles
Aurelion Sol has been really strong or extremely weak so far in Dragonlands — no in between. After a rework solved some big flaws with his kit though, players have been urging Riot for a bit of extra power. That’s being delivered in TFT patch 12.14, although developers think players will see it as a bit much.
“If you look at these changes you’re probably thinking ‘we’re out of their minds’ and we hope you’re right because we want Aurelion Sol to be special,” Mortdog explained.
The Astral Dragon’s mana cost is going down, his damage up, as well as his health. He will also hit his stage two ascension quickly — 15 seconds into a round — although it’ll be less powerful to compensate for the overall damage buffs.
Other dragons like Idas, Shyvana, and Sy’fen are also being buffed. Ao Shin is being changed in a more power-neutral way — less damage and utility, more survivability. However, Riot is otherwise going soft on balance changes to compensate for the mega AD rework.
You can find the full TFT patch 12.14 notes below, courtesy of Mortdog.
TFT patch 12.14 notes
Champions
All champions
- Attack damage per star level: 80% ⇒ 50%
- 2-star attack damage: 180% ⇒ 150%
- 3-star attack damage: 325% ⇒ 225%
Tier 1
Aatrox
- Deathbringer Strike attack damage ratio: 300/305/310% ⇒ 275/305/385%
Ezreal
- Mystic Shot damage: 155/215/285 ⇒ 175/225/300
Heimerdinger
- Egg Toss damage: 225/325/450 ⇒ 225/325/475
Karma
- Inner Flame damage: 200/275/350 ⇒ 220/300/380
Senna
- Last Embrace bonus magic damage: 300/400/500 ⇒ 275/425/600
Sett
- Knuckle Down attack damage ratio: 150% ⇒ 170%
Vladimir
- Transfusion damage: 250/300/350 ⇒ 275/325/375
Tier 2
Ashe
- Attack speed: 0.75 ⇒ 0.75
- Mana: 50/100 ⇒ 40/90
- Volley damage: 90/125/175 ⇒ 125/175/225
Gnar
- Mega Gnar attack damage: 40/70/130 ⇒ 50/80/150
Jinx
- Flame Chompers damage: 300/400/550 ⇒ 250/400/600
- Mana refund: 10 ⇒ 25
Kayn
- Blade’s Reach attack damage ratio: 250% ⇒ 275%
- Blade’s Reach base bonus damage: 100/150/225 ⇒ 90/150/275
Lillia
- Watch Out! damage: 215/275/350 ⇒ 190/240/320
Nami
- Spell healing: 275/300/325 ⇒ 175/200/225
- Spell damage: 100/150/200 ⇒ 150/200/250
Qiyana
- Elemental Blade damage: 200/250/325 ⇒ 200/275/375
Tristana
- Explosive Charge attack damage ratio: 165/170/175% ⇒ 140/170/210%
Twitch
- Blast Potion base damage: 50/75/100 ⇒ 40/80/150
Yone
- Way of the Hunter bonus magic damage: 100/150/200 ⇒ 90/150/225
Tier 3
Anivia
- Mana: 45/90 ⇒ 40/80
- Spell damage: 325/450/700 ⇒ 325/475/750
Diana
- Pale Cascade damage: 80/90/100 ⇒ 80/90/110
Elise
- Venomous Bite damage: 225/275/325 ⇒ 210/260/310
Illaoi
- Health: 800 ⇒ 750
Olaf
- Recklessness attack speed: 40/50/60% ⇒ 35/50/75%
Sylas
- Mana: 60/120 ⇒ 60/130
Volibear
- Relentless Storm third attack bonus magic damage: 110/155/215 ⇒ 110/160/225
Tier 4
Corki
- Missile Barrage attack damage ratio: 60/60/150% ⇒ 50/70/200%
- The Big One attack damage ratio: 175/180/250% ⇒ 160/200/350%
Daeja
- Windblast wave damage: 250/375/1800 ⇒ 300/400/1800
Idas
- Golden Scales damage reduction: 35/50/300 ⇒ 35/55/300
- Golden Scales self heal: 450/550/2500 ⇒ 450/600/3000
Shi Oh Yu
- Jade Form attack damage ratio: 265/275/1000% ⇒ 265/290/1000%
Sona
- Crescendo damage: 200/300/1000 ⇒ 200/350/1000
Sy’fen
- Rampage charge attack damage ratio: 150/150/325% ⇒ 150/170/450%
- Rampage bite attack damage ratio: 500/525/2500% ⇒ 500/600/3000%
- Sy’fen’s bite after charging can no longer be dodged
Talon
- Shadow Assault initial ring of blades attack damage ratio: 75/75/200% ⇒ 75/100/300%
- Shadow Assault base damage: 125/175/500 ⇒ 120/200/700
Xayah
- Feathers FLY! damage per feather: 12/20/40 ⇒ 8/16/60
- Feathers FLY! feather pull attack damage ratio: 20% ⇒ 18%
Tier 5
Ao Shin
- Health: 900 ⇒ 1000
- Mana reduction on hit: 20 ⇒ 10
- Lightning Rain damage: 240/400/2500 ⇒ 210/400/2500
Aurelion Sol
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- Health: 900 ⇒ 1000
- Mana: 40/90 ⇒ 0/60
- Black Hole damage: 350/475/5000 ⇒ 400/700/5000
- Black Hole ascension time: 20 seconds ⇒ 15 seconds
- Black Hole ascension bonus damage: 50% ⇒ 30%
Pyke
- Armor and magic resist: 30 ⇒ 40
- Death From Below damage: 325/425/5000 ⇒ 325/450/5000
- Death From Below secondary damage: 150/225/5000 ⇒ 150/250/5000
Shyvana
- Health: 1200 ⇒ 1000
- Armor and magic resist: 55 ⇒ 70
- Flame Breath deals flat magic damage rather than % health damage
- Flame Breath damage: 1200/1800/30000
- Now immune to crowd control during her dive bomb
Yasuo
- Sweeping Blade attack damage ratio: 160/175/2500% ⇒ 160/200/3000%
Zoe
- Mana: 50/100 ⇒ 30/100
- Final Spark spell damage: 425/650/9001 ⇒ 375/575/9001
- Daisy health: 1600/2600/10000 ⇒ 1600/2800/25000
- Daisy slam damage: 750/1500/10000 ⇒ 500/1000/10000
Traits
Astral
- 9 Orb Item Component drop frequency: 30% ⇒ 75%
Cavalier
- Charging armor and magic resist: 40/60/80/100 ⇒ 35/65/95/125
Dragonmancer
- Base ability power: 15/35/60 ⇒ 18/40/70
Guardian
- Shield health ratio: 30/45/65% ⇒ 30/50/75%
Guild
- Base attack damage bonus from Talon: 10 ⇒ 5
Jade
- Statue bonus attack speed: 20/40/60/100% ⇒ 15/40/70/200%
Legend
- Ability power consumed: 40% ⇒ 30%
Mirage
- Executioner critical strike health percent threshold: 25/50/75/100% health ⇒ 50/65/80/100% health
- Executioner critical strike damage bonus: 35/40/45/50% ⇒ 20/30/40/50%
- Spellsword ability power per auto attack: 6/9/12/16 ⇒ 6/10/14/18
Revel
- Firecracker damage: 130/160/210/280 ⇒ 110/150/210/290
Scalescorn
- Bonus magic damage: 15/50/100% ⇒ 15/50/125%
Tempest
- Percent max health damage: 10/20/30/45% ⇒ 5/20/35/50%
Warrior
- Empowered attack chance to proc: 33% ⇒ 50%
- Empowered attack bonus attack damage ratio: 120/220/420% ⇒ 80/175/325%
Augments
AFK
- You can no longer move items while AFK is active
Assassin Crown
- Item granted: Infinity Edge ⇒ Hand of Justice
Cavalier Crown
- Item granted: Sunfire Cape ⇒ Redemption
Cruel Pact
- Rework: Now costs 6 HP to buy XP, but you restore 3 HP per turn
Devastating Charge
- Base damage: 75 ⇒ 85
Electrocharge I / II / III
- I damage: 60/75/90/105 ⇒ 50/70/90/110
- II unchanged
- III damage: 115/145/180/220 ⇒ 115/155/195/235
Featherweights III
- Attack speed and move speed: 55% ⇒ 60%
Gadget Expert
- Bonus damage: 40% ⇒ 33%
Gear Upgrades
- Base bonus increase: 200% ⇒ 250%
Guardian Crown
- Item granted: Gargoyle Stoneplate ⇒ Sunfire Cape
Heroic Presence
- Max health percent damage: 6% ⇒ 7%
Jeweled Lotus
- Crit chance: 20% ⇒ 25%
Luden’s Echo I / II / III
- I damage: 60/80/100/120 ⇒ 40/70/100/130
- II damage: 85/110/135/160 ⇒ 55/90/125/160
- III damage: 120/160/200/240 ⇒ 90/140/190/240
Reckless Spending
- Now buffs Shimmerscale champions and all champions holding Shimmerscale items
- Damage amplification: 50% ⇒ 40%
Recombobulator
- Dragons can now only transform into other dragons, and non-dragons can only transform into other non-dragons
Revel Crown
- Item granted: Statikk Shiv ⇒ None
Ricochet
- Bounce damage reduction: 50% ⇒ 33%
Scalescorn Crown
- Item granted: Giant Slayer ⇒ Hand of Justice
Shimmerscale Soul
- Champion granted: Kayn ⇒ Volibear
Tempest Crown
- Item granted: Hand of Justice ⇒ Statikk Shiv
Trade Sector+
- Gold granted: 5 ⇒ 8
Items
Anima Visage
- No longer unique
Deathblade
- Attack damage: 40/60/80 ⇒ 35/50/65
Infinity Force
- No longer unique
Luminous Deathblade (Radiant)
- Attack damage: 60/90/120 ⇒ 50/75/100
Morellonomicon
- Ability power: 30 ⇒ 50
More More-ellonomicon
- Ability power: 50 ⇒ 80
Randuin’s Sanctum
- No longer unique
Thief’s Gloves
- Buffed the odds of getting better item combos at Level 6 and higher
System changes
Item Distribution
- Krugs (Stage 2-7) is now guaranteed to always have at least one item
Armory Timers
- Armory selections (Tome of Traits, Ornn Items, Radiant Items) now have their own timer displayed so you know how long until it will choose for you!
Bug fixes
- Astral shop odds are now affected by Bard and High-End Shopping
- Varus no longer stops attacking when his tendrils spread out of his primary target
- Manazane and Radiant Blue Buff now work with Ragewing units
- Summoned units no longer become invincible when their player owner surrenders mid-combat
- Cannoneer Emblem no longer causes Swain to stop using his spell, and no longer sometimes replaces Elise, Sy’fen, and Shi Oh Yu spells with the cannon shot
- Shen dodge VFX now plays at one-star
- Yasuo’s third slash will now deal damage to units that are immune to crowd control
- Fixed most of Corki’s spell fizzling. Fixing fizzles is always tricky and Corki has been especially tough, but hopefully we’ve gotten rid of most of his fizzles.
- Fixed an issue allowing 3 Trait augments to be offered together
- Trainers can no longer gain extra Snax under specific circumstances
- Sy’fen will now cast his ability while under the effects of Edge of Night and Zhonya’s Paradox
- Mages will now retain the proper amount of mana with Axiom Arc if they kill units during their first cast
- Fixed Radiant Spear of Shojin’s mana gain VFX
- If Zoe’s target dies during her first cast and her second mage cast is Daisy, she will now spawn Daisy at her own location instead of not spawning Daisy at all
- Units should now properly try to star up after Recombobulator transforms them
- Arena lightning now properly updates when traveling between Arenas
- Removed the mana icon in Blue Battery
- Glamorous Gauntlet now shows the bonus AP in yellow text
- Blue Blessing now states that it grants 50 starting mana