League of Legends patch 12.14 notes: Healing changes, more Sivir & Zeri nerfs

Yuumi from league of legendsRiot Games

League of Legends patch 12.14 is here, and Riot is promising it as their “last set of major changes sans Worlds balance”. Zeri is being nerfed (again), while Riot is aiming to shake up the jungle meta with Pantheon and Qiyana as well as the dominance of enchanter supports: here are the patch notes.

We’re now more than halfway through Season 12, and Riot has informed players to not expect much from balancing updates post-LoL patch 12.14. There’ll still be small updates ⁠— no less before Worlds ⁠— but all eyes are turning towards major preseason changes.

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That means there’s a lot to get out of the way in this update. Gangplank’s long-awaited changes? Check. A total overhaul to Dragon priority? Yes. More Zeri nerfs? Of course ⁠— it’s Season 12.

With enchanter supports also dominating the meta with the highest win rates among its class, Riot are taking a broad approach to healing itemization as well as extra nerfs to three champions in Janna, Renata Glasc, and Yuumi.

All that and more has been bundled into LoL patch 12.14, so check out the full notes below.

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art for Zeri in League of LegendsRiot Games
Zeri is facing more nerfs in LoL patch 12.14 — her 12th set of changes in 12 patches.

What’s changed in LoL patch 12.14?

Riot overhauls healing with big enchanter nerfs

It may seem like an eternity ago ⁠— almost two months now ⁠— but players are still feeling the effects of League of Legends’ durability update. Riot have promised small updates since buffing every champion’s tankiness, and LoL patch 12.14 is set to deliver on a healing overhaul.

When champions have more innate defenses, heals and shields become even more powerful to drag fights out for longer. This has led to games stalling out much longer than anything in recent history (although not quite Season 6 levels).

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The next update will nerf almost every aspect of healing, from health potions to sustain runes and individual champions’ heals and shields. Yuumi is the main champion being targeted as well as items like Forbidden Idol, with Riot trying to tone back the enchanter meta in support.

Sivir and Zeri once again targeted

Zeri seemingly can’t keep herself out of the League of Legends patch notes. LoL patch 12.14 is no different with the Spark of Zaun receiving her 12th set of changes since her release. The developers are removing the bonus damage on her right-click and transforming it into an execute at a lower threshold. Her on-hit damage, to compensate, is being tanked.

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The same can be said for Sivir, who has already faced one nerf since her LoL patch 12.13 mid-scope update. The Shuriman marksman landed much too strong for Riot’s liking, and another toning down to her wave clear is in the works with nerfs to her W, Ricochet.

Gnar, Renata Glasc, and Yuumi are also primed for nerfs. Alistar, Pantheon, and the iconic scout himself Teemo headline the buffs list for LoL patch 12.14.

Solar Eclipse Sivir in League of LegendsRiot Games
Sivir is facing more nerfs following her Season 12 mid-scope update.

More Star Guardian skins as event continues

The Star Guardian story event is still going on, and Riot are adding some new faces into the Valoran City force to try and fight back against Zoe.

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Five new Star Guardians are being added to the roster:

  • Star Guardian Akali
  • Star Guardian Quinn
  • Star Guardian Rell
  • Star Guardian Syndra Prestige Edition
  • Star Guardian Taliyah

The evil forces are also getting some reinforcements with Star Nemesis Morgana joining up with Fiddlesticks as the new antagonists in this rendition of Star Guardian.

Each of the new skins will get nine Chromas a piece, while legacy skin Star Guardian Jinx will be getting a special Mythic chroma as part of LoL patch 12.14.

You can find the full LoL patch 12.14 notes below, courtesy of Riot.

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LoL patch 12.14 notes

Champions

Aatrox

Base stats

  • Health growth: 104 ⇒ 114

E: Umbral Dash

  • Passive healing: 18/20/22/24/26% ⇒ 18/19.5/21/22.5/24%

R: World Ender

  • Increased healing: 25/40/55% ⇒ 25/35/45%

Alistar

Q: Pulverize

  • Mana cost: 65/70/75/80/85 ⇒ 55/60/65/70/75
  • Cooldown: 15/14/13/12/11 seconds ⇒ 14/13/12/11/10 seconds

Gangplank

Base stats

  • Base health: 640 ⇒ 600
  • Health growth: 104 ⇒ 114
  • Base armor: 34 ⇒ 31

Passive: Trial by Fire

  • Damage: 55-310 (based on level)(+100% bonus AD) ⇒ 55-310 (based on level)(+100% bonus AD)(+200% Critical Strike Chance)

Q: Parrrley

  • Base damage: 20/45/70/95/120 ⇒ 10/40/70/100/130

E: Powder Keg

  • Bonus physical damage: 80 / 105 / 130 / 155 / 180 ⇒ 75 / 105 / 135 / 165 / 195
  • Bonus damage on crit: 25% ⇒ 10%
  • Slow amount: 40/50/60/70/80% ⇒ 30/37.5/45/52.5/60% (+0.25% per 1% Crit Chance at all ranks)

Gnar

Base stats

  • Base health: 580 ⇒ 540
  • Health regen growth: 1.75 ⇒ 1.25

Janna

E: Eye of the Storm

  • Bonus heal and shield power: 20% ⇒ 15%
  • Shield amount: 65/90/115/140/165 ⇒ 75/100/125/150/175

R: Monsoon

  • Heal per second: 90/145/200 (+45% AP) ⇒ 100/150/200 (+50% AP)

Jarvan IV

Q: Dragon Strike

  • Damage: 90/130/170/210/250 (+120% base AD) ⇒ 90/130/170/210/250 (+140% base AD)

E: Demacian Standard

  • Cooldown: 12 seconds ⇒ 12/11.5/11/10.5/10 seconds

Kayn

Base stats

  • Health growth: 99 ⇒ 109

Passive: The Darkin Scythe

  • Rhaast Passive: Heal 25-35% (based on level) of damage dealt to champions ⇒ Heal 20-30% (based on level) of damage dealt to champions

LeBlanc

Base stats

  • Base mana: 334 ⇒ 400
  • Mana growth: 50 ⇒ 55

W: Distortion

  • Damage: 75/110/145/180/215 ⇒ 75/115/155/195/235

Nocturne

Passive: Umbra Blade

  • No longer deals 50% reduced damage against minions that are the primary target
    • Will still do 50% reduced damage to all other minions damage by Nocturne’s Passive

Pantheon

Q: Comet Spear

  • Minion and Monster Damage: Deals 70% damage to minions and monsters ⇒ Deals 70% damage to minions and 105% to monsters

Renata Glasc

Base stats

  • Base health: 595 ⇒ 545
  • Base AD: 51 ⇒ 49

Seraphine

W: Surround Sound

  • Shield: 50/70/90/110/130 (+35% AP) ⇒ 50/70/90/110/130 (+25% AP)
  • Heal Per Ally: 5/5.5/6/6.5/7% (+0.6% per 100 AP) missing health ⇒ 5/5.5/6/6.5/7% (+0.4% per 100 AP) missing health

Sivir

Q: Boomerang Blade

  • Cast time bugfix: 0.25-0.18 seconds ⇒ 0.25-0.1 seconds

W: Ricochet

  • Minion damage: 85% ⇒ 60%
  • NEW: Bounces now execute minions that are hit by a ricochet and would have been left at less than 15 health

Teemo

Base stats

  • Mana growth: 20 ⇒ 25

R: Noxious Trap

  • Placement range: 400/650/900 ⇒ 600/750/900
  • Damage: 200 / 325 / 450 (+ 50% AP) ⇒ 200 / 325 / 450 (+ 55% AP)
  • Mana: 75 ⇒ 75/55/35

Varus

Base stats

  • Base AD: 59 ⇒ 62

Wukong

Base stats

  • Base health regen: 2.5 ⇒ 3.5

Passive: Stone Skin

  • Health regen per stack: 0.5% ⇒ 0.35%

Yuumi

E: Zoomies

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  • Heal: 70/90/110/130/150 (+35% AP) ⇒ 70/90/110/130/150 (+30% AP)

Zeri

Q: Burst Fire

  • RUncharged Zeri’s right click attack no longer does increased damage to enemies below a certain health threshold
  • Right clicks executes enemies with health under 60-150 (levels 1-18)(+18% AP)
    • Damage to shields or invulnerabilities does not proc this execute

R: Lightning Crash

  • Bonus Magic Damage: 10/15/20 (+15% AP) ⇒ 5/10/15 (+15% AP)

Items

Ardent Censor

  • Healing and shielding power: 10% ⇒ 8%

Chempunk Chainsword

  • Total cost: 2600 gold ⇒ 2800 gold
    • Combine cost: 300 gold ⇒ 500 gold

Corrupting Potion

  • Healing: 125 ⇒ 100

Health Potion

  • Healing: 150 ⇒ 120

Forbidden Idol

  • Healing and shielding power: 10% ⇒ 8%

Magical Footwear

  • Bonus move speed: 10 ⇒ 5

Mikael’s Blessing

  • Healing and shielding power: 20% ⇒ 16%

Moonstone Renewer

  • Maximum stacks: 5 ⇒ 4

Redemption

  • Healing and shielding power: 20% ⇒ 16%

Refillable Potion

  • Healing: 125 ⇒ 100

Staff of Flowing Water

  • Healing and shielding power: 10% ⇒ 8%

Sunfire Aegis

  • Base Immolate damage: 12-30 (+1% bonus health) ⇒ 15 (+1.75% bonus health)

Runes

Biscuit Delivery

  • Health and mana restoration: 10% missing health and mana ⇒ 8% missing health and mana
  • Increase to maximum mana: 50 ⇒ 40

Bone Plating

  • Cooldown: 45 seconds ⇒ 55 seconds

Conditioning

  • Base armor & magic resist: 9 ⇒ 8
  • Total armor & magic resist increase: 4% ⇒ 3%

Guardian

  • Cooldown: 70-40 seconds ⇒ 90-40 seconds

Scorch

  • Damage: 15-35 ⇒ 20-40

Second Wind

  • Healing: Regenerate 6 (+4% Missing health) over 10 seconds ⇒ Regenerate 3 (+4% Missing health) over 10 seconds

Sudden Impact

  • Lethality: 7 ⇒ 9
  • Magic penetration: 6 ⇒ 7

Time Warp Tonic

  • Move speed: 4% ⇒ 2%

Unflinching

  • Tenacity & slow resist: 10-30% ⇒ 3-25%

Systems

Dragons

Cloud Drake

  • Buff: 3.5% slow resist and out of combat movespeed ⇒ 7% slow resist and out of combat movespeed
  • Soul Buff: 10% bonus movespeed and 50% on ult cast for 6 seconds ⇒ 15% bonus movespeed and 50% on ult cast for 6 seconds
  • Attack damage: 50 ⇒ 35
  • Current percent health damage on attack: 7% ⇒ 5%
  • Health pre-Rift transformation: 2650 (+240 per level) ⇒ 3450 (+380 per level)
  • Health post-Rift transformation: 4350 (+240 per level) ⇒ 6950 (+380 per level)

Hextech Drake

  • Buff: 6% attack speed and 6 ability haste ⇒ 9% attack speed and 9 ability haste
  • Attack damage: 66.7 ⇒ 47
  • Current percent health damage on attack: 7% ⇒ 5%
  • Health pre-Rift transformation: 2650 (+240 per level) ⇒ 3450 (+380 per level)
  • Health post-Rift transformation: 4350 (+240 per level) ⇒ 6950 (+380 per level)

Infernal Drake

  • Buff: 4% bonus attack damage and ability power ⇒ 6% bonus attack damage and ability power
  • Attack damage: 100 ⇒ 70
  • Current percent health damage on attack: 7% ⇒ 5%
  • Health pre-Rift transformation: 2650 (+240 per level) ⇒ 3450 (+380 per level)
  • Health post-Rift transformation: 4350 (+240 per level) ⇒ 6950 (+380 per level)

Mountain Drake

  • Buff: 6% bonus armor and magic resist ⇒ 9% bonus armor and magic resist
  • Attack damage: 150 ⇒ 105
  • Current percent health damage on attack: 7% ⇒ 5%
  • Health pre-Rift transformation: 2650 (+240 per level) ⇒ 3450 (+380 per level)
  • Health post-Rift transformation: 4350 (+240 per level) ⇒ 6950 (+380 per level)

Ocean Drake

  • Buff: 2% missing health per 5 seconds ⇒ 3% missing health per five seconds
  • Attack damage: 100 ⇒ 70
  • Current percent health damage on attack: 7% ⇒ 5%
  • Health pre-Rift transformation: 2650 (+240 per level) ⇒ 3450 (+380 per level)
  • Health post-Rift transformation: 4350 (+240 per level) ⇒ 6950 (+380 per level)

Elder Dragon

  • Health: 6400 (+180 per minute) ⇒ 6400 (+290 per minute)
  • Attack damage: 150 ⇒ 105

Rift Herald

  • Rift Herald now grants 200 local gold to the team that killed it
  • Rift Herald now has 75% more health when summoned with Eye of the Herald for the second time

Summoner Spells

Challenging Smite

  • Target damage reduction: 20% ⇒ 10%

Exhaust

  • Target damage reduction: 40% ⇒ 35%

Bug fixes

  • Fixed a bug where clone champions (e.g. Shaco, LeBlanc, Neeko) would not properly display Ornn Mythic item borders in their clone’s inventory
  • Fixed a bug where opponent summoner spell’s tooltips would display certain values as 0 if viewed before said champion is seen in game
  • Fixed a bug where Yone could no longer return to his body after using his E – Soul Unbound while under effects like Camille’s R – Hextech Ultimatum or Mordekaiser’s R – Death Realm
  • Fixed a bug where the visual effects of Yone’s third Q – Mortal Steel would disappear earlier than intended
  • Fixed a bug where Qiyana’s Q > W > Q combo would deal less damage than intended
  • Fixed a bug where Bel’Veth’s E – Royal Maelstrom would temporarily have global range when Berserked by Renata’s R – Hostile Takeover
  • Fixed a bug where casting Rek’Sai’s R – Void Rush on an enemy vessel created by Illaoi’s E – Test of Spirit would cause Rek’Sai to stop rendering
  • Fixed a bug where part of Varus’ Q – Piercing Arrow visual effects would stop rendering after casting his E – Hail of Arrows
  • Fixed a bug where Nilah’s Passive – Joy Unending was unintentionally proccing Fimbulwinter’s passive
  • Fixed a bug where Akali’s Passive – Weapon Mark weapon spin animation would be delayed when issuing a movement command
  • Fixed a bug where Nilah’s Q – Formless Blade empowered basic auto attack would last longer than intended if used during her E – Slipstream
  • Fixed a bug where Nilah’s Q – Formless Blade empowered basic auto attacks would damage Nilah when Berserked by Renata’s R – Hostile Takeover
  • Fixed a bug where boots would override mythic item passive move speed if placed in a lower item slot than the mythic item
  • Fixed a bug where Black Cleaver’s bonus damage tracker was not correctly tracking damage against shields
  • Fixed a bug where Lethality mythic items were not properly tracking damage
  • Fixed a bug where Nilah’s Champ Select lock in sound effects were playing too loudly
  • Fixed a bug where Sejuani’s Q – Bristle Arctic Assault’s visual effects were not properly showing
  • Fixed a bug where Singed’s R – Insanity Potion visual effects were not properly showing
  • Fixed a bug where Nilah’s W – Jubilant Veil would not gray out to reflect it is unable to be cast during her R – Apotheosis
  • Fixed a bug where Nilah’s Q – Formless Blade empowered auto attacks’ visual effects would not properly display
  • Fixed a bug where Eclipse’s damage tracker was not working correctly
  • Fixed a bug where Poro Snax in ARAM were not correctly displaying their beautiful flavor text
  • Fixed a bug where Luden’s effect missiles would sometimes affect other items’ tooltip damage trackers
  • Fixed a bug where the Identity Customizer would open to the wrong section on subsequent views
  • Fixed a bug where stunned and knockup animations were not correctly playing for several champions
  • Updated the tooltip on Jarvan IV’s W so that it now displays the correct information