League of Legends patch 15.1 early notes: Feats of Strength, Noxus map, Atakhan & more

League of Legends patch 15.1Riot Games

Patch 15.1 ushers in the Noxus map, a massive boots overhaul based around Feats of Strength, Atakhan, a teleport rework, and a whole lot more as League of Legends steps into 2025.

It’s been a long time since the League of Legends map saw a full makeover. Sure, it’s had some slight changes based around big esports events with some flags placed around the map and a few changes to how Baron looks, but nothing the likes of what the Noxus map is doing.

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A brand-new jungle monster in Atakhan, new turrets, some small map geometry changes, a new color, and even new music are coming to Summoner’s Rift to kick off 2025.

Here’s everything we know about League of Legends patch 15.1:

LoL patch 15.1 early notes

Map Changes

The Season of Noxus has arrived! With it comes a new look for Summoner’s Rift, but also a significant update to the way everything on the map functions.

Atakhan, Bringer of Ruin

AtakhanRiot Games

Atakhan, Bringer of Ruin spawns at 20 minutes on the side of the map that has seen the most kills/deaths by 14 minutes. If there are no kills, it’ll be based on the side that took the most damage.

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When he spawns, along with him will come an arena that adds map terrain. He also drops Blood Roses on the map that grant a permanent power buff and some XP for your entire team. There are also two variants of Atakhan, both of which have different movesets and buffs they grant upon being killed.

Ruinous Atakhan spawns in high-kill games where both teams are duking it out. Killing him grants bonus Bloody Petals to the team who gets the final hit on him and spawns more Roses in the area to collect additional Petals.

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Voracious Atakhan spawns in slower games with less kills and is a much bigger threat in the short-term. The buffs he grants reads as follows:

  • False Life: For the next 180 seconds, the first time you would die, you instead go into Stasis for 5.5 seconds and teleport to your team’s spawn. Your would-be killer instead earns 1 Bloody Petal and 100 Gold
    • Your team now permanently gain 40 bonus gold on champion takedown
      • Keep in mind this is takedown and not kill. If your entire team participates in a kill, that’s 200 bonus gold across your team.

Atakhan only spawns once per game, but more Blood Roses will spawn on the map over time, with them commonly spawning on the corpses of champions who die on the map.

Objective Timers

Spawn timers are shifting around a little with this update. Rift Herald will spawn at 16 minutes, Atakhan at 20, and Baron at 25 to give each objective some time to breathe on the map.

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Turrets

  • Turret fortification decreased: 85% >>> 50%
    • This is the damage reduction that turrets get from having plates up
  • Nexus turrets now respawn a short time after they go down, preventing backdoors and allowing more late-game comebacks
  • Turret heat up: +40% per shot >>> +50% per shot
  • Turret heat up duration: 3 seconds >>> 5 seconds
    • This essentially means turret damage will scale faster and that scaling will last longer

Minions

  • Total AD reduced by around 10%
  • Champion/Turret damage increased by around 10%
  • Now deal 2/4/6% current HP damage to lane minions
  • Cannon minions have been pushed back a wave

Feats of Strength & Boot Upgrades

Feats of Strength is a set of 3 objectives: First blood, first tower, and first to kill 3 epic monsters. Getting 2 of these 3 feats will grant you some pretty substantial boot upgrades for purchase, with the stipulation that you have to already own 2 legendary items to pick up a pair.

Here’s every upgrade and the boots they build off of:

(Note: All of these items are new, but they’ve gone through buffs and nerfs on the PBE that are reflected below)

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Armored Advance

  • Recipe: Plated Steelcaps + 750g (total cost 1950g)
  • 40 Armor
  • 50 Movement Speed
  • Reduces incoming damage from attacks by 12%
  • Passive: Noxian Endurance
    • After taking physical damage from a champion, gain (10-140 +4% max HP) shield for 4 seconds
      • Base cooldown: 12 seconds

Chainlaced Crushers

  • Recipe: Mercury Treads + 750g (total cost 2050g)
  • 35 Magic Resist
  • 50 Movement Speed
  • 30% Tenacity
  • Passive: Noxian Persistence
    • After taking magic damage from a champion, gain a (10-140 +4% max HP) shield for 4 seconds
      • Base cooldown: 12 seconds

Crimson Lucidity

  • Recipe: Ionian Boots of Lucidity + 750g (total cost 1650g)
  • 25 Ability Haste
  • 50 Movement Speed
  • 10 Summoner Spell Haste
  • Passive: Noxian Haste
    • Empowering or protecting allies with abilities, dealing damage to enemy champions with abilities, or casting a Summoner Spell grants (10

Gunmetal Greaves

  • Recipe: Berserker Greaves + 750g (total cost 1850g)
  • 40% attack speed
  • 50 movement speed
  • Passive: Noxian Gait
    • Attacks on hit grant (15% for melee/10% for ranged) Movement Speed on hit that decays over 2 seconds

Forever Forward

  • Recipe: Symbiotic Soles/Synchronized Souls + 750g (total cost 1650g)
  • Will upgrade to Forever Forward even if the boots haven’t evolved yet
  • Gain empowered recall
  • Passive: Noxian Synchrony
    • Gain 45 movement speed and 10% total Movement Speed out of combat

Speelslinger’s Shoes

  • Recipe: Sorcerer’s Shoes + 750g (total cost 1850g)
  • 19 Base Magic Pen
  • 10% Magic Pen
  • 50 Movement Speed

Swiftmarch

  • Recipe: Boost of Swiftness + 750g (total cost 1750g)
  • 75 Movement Speed
  • Reduce the effectiveness of slows by 25%
  • Passive: Noxian Fervor
    • Gain 4% total movement speed

Champion Changes

an image of Cassiopeia in League of LegendsRiot Games

Ashe

Passive: Frost Shot

  • Passive base bonus damage: 15% >>> 0%
  • Passive damage now triggers on the first attack in addition to follow-up hits

Q: Ranger’s Focus

  • Attack speed increased: 25-55% >>> 25-65%
  • AD scaling increased: 105-125% >>> 110-130%

W: Volley

  • Base damage increased: 20-80 >>> 60-200
  • AD scaling reduced: 100% total AD >>> 100% bonus AD

Cassiopeia

Base Stats

  • Passive Movement Speed bonus gets enhanced from 4-72 to 6-108 if her team gets Feats of Strength buff

Kalista

Base Stats:

  • Mana regen growth per level increased: 0.4 >>> 0.8

Q: Pierce

  • Base damage reduced: 20-280 >>> 10-270
  • Mana cost increased: 50-70 >>> 60-80

E: Rend

  • Base damage per spear adjusted: 8-24 >>> 7-35
  • AD scaling per spear reduced: 25-45% >>> 20-40%

Tahm Kench

  • Base armor: 42 >>> 39

Varus

Base Stats

  • Base mana reduced: 360 >>> 320

Q: Piercing Arrow

  • Mana cost reduced: 65-85 >>> 50-70

W: Blighted Quiver

  • On hit base damage adjusted: 8-28 >>> 6-30

E: Hail of Arrows

  • Mana cost increased: 80 >>> 90

Viktor

Base Stats:

  • Health growth per level reduced: 100 >>> 104
  • Armor growth per level reduced: 5.2 >>> 4.4

Warwick

Base Stats:

  • Base AD reduced: 63 >>> 60
  • AD growth per level reduced: 3 >>> 2.75

Q: Jaws of the Beast

  • Cooldown increased: 6 >>> 8-6
  • Mana cost increased: 50-90 >>> 70-90

W: Blood Hunt

  • Attack speed duration reduced: 2.5 seconds >>> 1.25 seconds

Item Changes

Abyssal Mask

  • HP increased: 300 >>> 350
  • MR increased: 45 >>> 50

Aegis of the Legion

  • Cost reduced: 1200 >>> 1100
  • Armor and MR reduced: 30 >>> 25

Bloodletter’s Curse (New Item)

This item is new, but has since been buffed on the PBE, resulting in some changes that are now reflected below.

  • Cost: 3050 >>> 2900
  • 55 AP >>> 60
  • 350 HP
  • 10 Ability Haste
  • Passive: Surge
    • Dealing magic damage to champions grants 5% magic pen for 6 seconds (stacks up to 6 times)
  • Build path:
    • Haunting Guise + Fiendish Codex + 900 gold

Elixirs

  • Level requirement increased: 9 >>> 12
  • Can now only purchase one copy of an elixir at once
  • Elixir of Iron
    • Tenacity reduced: 25% >>> 20%
  • Elixir of Wrath
    • AD reduced: 30 >>> 28-30 (levels 12-18)

Heartsteel

  • Base passive damage reduced: 80 >>> 70
  • Passive health damage scaling change: 12% item HP >>> 6% max HP

Unending Despair

  • Health increased: 350 >>> 400
  • Armor reduced: 60 >>> 25
  • Now has 25 MR
  • Passive cooldown reduced: 5 seconds >>> 4 seconds
  • Base damage reduced: 30-50 >>> 8-15
    • The HP scaling damage is unchanged with an increased tick rate, so the damage on this item isn’t as nerfed as it appears
  • New Recipe:
    • Aegis of the Legion + Giant’s Belt + 800g (final price unchanged)

Warmog’s Armor

  • Movement speed completely removed
  • Passive regen per second decreased: 5% max HP >>> 3% max HP
  • Bonus HP passive threshold increased: 1500 >>> 2000
  • Passive cooldown increased: 6 seconds >>> 8 seconds
  • Now grants 12% increased HP
  • New recipe:
    • Winged Moonplate >>> Giant’s Belt (final price unchanged)

Runes

Sorcerer Runes

  • Nullifying Orb removed & replaced with Axiom Arcanist
    • Your ultimate is more powerful. Scoring a takedown on an enemy champion reduces your ultimate’s current cooldown by 7% and increases its power by 12% (power is damage, healing, and shielding)

Domination Runes

Every single vision-based rune (Eyeball Collection, Ghost Poro, Zombie Ward) has been completely removed and replaced

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  • Sixth Sense
    • Automatically sense a nearby untracked and unseen ward, tracking it for your team. Also reveals the ward for 10 seconds at level 11
      • Cooldown: 300 seconds (melee)/360 seconds (ranged)
  • Grisly Mementos
    • Collect 1 memento on champion takedown, up to 25 stacks
      • Gain 4 trinket ability haste for each stack. In game modes where vision trinkets do not exist, gain 2 summoner spell haste instead
  • Deep Ward
    • Your wards in the enemy jungle are deep.
      • Deep wards gain +1 extra health and (+30-45 seconds) increased duration (+30-120 seconds for trinket stealth wards)
        • In other words, this is weaker for support item wards than trinket ones

Precision Runes

  • Conqueror
    • DoT stack lock out timer reduced: 5 seconds >>> 4 seconds

Systems Changes

Summoner Spells

  • Teleport has been drastically changed
    • Channel duration reduced: 4 seconds >>> 3 seconds
    • Now dashes to the target location
    • Max travel time for base is 5 seconds, reduced to 4 for unleashed
    • Can target minions and wards without being unleashed
    • Base Cooldown reduced: 360 seconds >>> 300 seconds
    • Unleashed Cooldown reduced: 330-240 >>> 300-240

That’s everything we know about League of Legends patch 15.1’s Noxus changes! We’ll be sure to update as the LoL dev team releases more information about the full breadth of Season 2025.