League of Legends patch 14.10 notes: Corki rework, major changes for mid-season

Arcade Corki Splash ArtRiot Games

League of Legends patch 14.10 sees massive adjustments to items and runes across the board, severely shaking up the meta for the middle of the season.

Patch 14.10 of League of Legends is shaping up to be one of the biggest of the season. With several items getting a rework, new ones being introduced, as well as new runes joining the mix while older ones are cycling out, there’s no doubt this is shaping up to be a monumental patch.

Article continues after ad

Looking to get the low down on all the changes coming to League? We’ve got you covered.

When does League Patch 14.10 go live?

League of Legends Patch 14.10 is expected to go live on May 15, 2024. Patch 14.10 will head to Oceanic servers first, with other servers slowly receiving it throughout the day.

Here are the key timings of Patch 14.10 for your server:

  • 3 AM PT (NA)
  • 5 AM GMT (EUW)
  • 3 AM CET (EUNE)
  • 8 AM KST (Korea)

There’ll be a few hours of downtime when patching begins, and matchmaking queues will be taken offline about three hours beforehand.

Article continues after ad

What’s changing in LoL Patch 14.10?

Corki Rework

Corki is receiving a rework, or more accurately, a revert, in Patch 14.10. The changes will see him being moved from his current poke role back to a more traditional ADC. The Package is being removed, while more power is being added into his passive and other abilities.

Rune Changes

Riot is looking to change a heap of runes in Patch 14.10. This includes the removal of runes like Lethal Tempo and Predator, and the introduction of new runes to take their place. This will significantly shift the meta as champions who previously relied on these runes will need to find new builds.

Article continues after ad

Item Changes

Similarly, a bunch of items are receiving changes to their stats and costs. Many new items are also being introduced that are looking to buff ADCs and their late game even more. Tanks are also receiving a bit of love in Patch 14.10, with a few of their items getting buffed.

LoL patch 14.10 micropatch notes

Champions

Corki

Q: Phosphorous Bomb

  • Base damage increased: 70-230 >>> 70-250

E: Gatling Gun

  • Bonus AD ratio increased: 200% >>> 250%

R: Missile Barrage

  • Bonus AD ratio increased: 70% >>> 80%

Draven

Passive: League of Draven

  • Bonus gold reduced: 40 +2.5 per Adoration stack >>> 10 + 2 per Adoration stack

Q: Spinning Axe

  • Base damage reduced: 45-65 >>> 40-60

Samira

Base Stats

  • AD growth decreased: 3.3 >>> 3

W: Blade Whirl

  • Bonus AD ratio reduced: 80% >>> 60%

R: Inferno Trigger

  • Total AD ratio reduced: 50% >>> 45%

Smolder

Base Stats

Article continues after ad
  • Base AD increased: 55 >>> 57
  • Base health increased: 575 >>> 605
  • Base HP per 5 increased: 3 >>> 4.5

Items

Blackfire Torch

  • Burn damage reduced: 60 + 12% AP >>> 45 +9% AP

Essence Reaver

  • AD increased: 65 >>> 70

Fated Ashes

  • AP reduced: 40 >>> 30
  • Burn reduced: 21 >>> 15

Knight’s Vow

  • Health reduced: 300 >>> 200
  • Ability haste reduced: 15 >>> 10

Zeal

  • Critical strike chance reduced: 20% >>> 15%

LoL patch 14.10 notes

Champions

Cho’Gath

E: Vorpal Spikes

  • Damage cap against monsters: 80/100/120/140/160 ⇒ 200
  • Damage cap against minions: 80/100/120/140/160 ⇒ Removed

Corki

Base Stats

  • Base Health: 610 ⇒ 640
  • Health Growth: 103 ⇒ 100
  • Base Armor: 28 ⇒ 30
  • Armor Growth: 4.7 ⇒ 4.5
  • Base Attack: 61 ⇒ 55
  • Attack Speed: .638 ⇒ .644
  • Mana Regeneration Growth: .55 ⇒ .7
  • Acquisition Range: 500 ⇒ 550 . This is the range at which Corki acquires targets when attack-moving past them.

Passive: Hextech Munitions

  • Damage: 20% Physical & 80% Magic ⇒ 100% Physical & 15% True
  • The Package: Removed

Q: Phosphorous Bomb

  • Damage: 75/120/165/210/255 (+70% bonus AD) (+50% AP) ⇒ 70/110/150/290/230 (+120% Bonus AD) (+70% AP)
  • Cooldown: 8 ⇒ 9/8.5/8/7.5/7
  • Mana: 60/70/80/90/100 ⇒ 60/65/70/75/80
  • Missile Speed: 1000 ⇒ 1100
  • Re-timed the animation to fire at a more appropriate point in the animation. 0.25s cast time unchanged.

W: Valkyrie

  • Mana: 80 ⇒ 80/85/90/95/100
  • Now more consistently deals all its damage ticks. This is usually 10% more damage if your target was in the zone the whole time.
  • Damage over time now lingers for 1 second after leaving the zone
  • Can no longer deal more than the maximum damage if a target runs alongside Valkyrie’s damaging zone
  • Particle effects have been scaled up to match the damage radius
  • Damage particles have been made less spammy

E: Gatling Gun

  • Damage Type: 50% magic & 50% physical ⇒ 100% Physical
  • Damage: 120/170/230/280/320 (+250% bonus AD) ⇒ 100/150/200/250/300 (+200% bonus AD)
  • Cooldown: 16 ⇒ 12
  • Armor/MR Shred: 8/11/14/17/20 ⇒ 12/15/18/21/24
  • Time to reach max shred: 8 hits (2 seconds) ⇒ 4 hits (1 second)
  • Mana: 50 ⇒ 50/55/60/65/70

R: Missile Barrage

  • Damage: 80/115/150 (+25/50/75% Total AD) (+12%AP) ⇒ 80/180/280 (+70% Bonus AD) (AP ratio removed)
  • Mana: 20 ⇒ 35
  • Max Ammo: 7 ⇒ 4
  • Recharge Rate: 12/11/10 ⇒ 20
  • New – Basic attacks on-hit against champions reduce the recharge time of Missile Barrage by 2-4s based on critical strike chance
  • New – Leveling the ability for the first time grants 2 ammo

K’Sante

Base Stats

  • Health Regeneration Growth: .85 ⇒ 1
  • Health Growth: 115 ⇒ 120

E: Footwork

  • Base Shield: 50/90/130/170/210 (+10% bonus health) ⇒ 50/100/150/200/250 (+10% bonus health)

Sett

E: Facebreaker

  • [NEW] Now has a 100 flat damage mod to monsters

Skarner

Q: Shattered Earth

  • Damage: 10/20/30/40/50 (+60% Bonus AD) (+5% Bonus HP) ⇒ 10/20/30/40/50 (+60% Bonus AD) (+4% Bonus HP)
  • Mana Cost: 30/35/40/45/50 ⇒ 30
  • Damage to Structures: 50% ⇒ 100%
  • % Max HP Monster Cap: 150/225/300/375/450 ⇒ 150/200/250/300/350

E: Ixtal’s Impact

  • Damage: 30/60/90/120/150 (+10% Skarner’s Max HP) ⇒ 30/60/90/120/150 (+8% Skarner’s Max HP)

R: Impale

  • Cast Time: .75 ⇒ .65
  • Skarner is no longer unstoppable while winding up Impale
  • Skarner can now queue his other skills while winding up Impale. Q/E still cannot be cast while impaling an enemy champion.

Viego

Q: Blade of the Ruined King

  • Mark Healing vs minions: 10% ⇒ 50%

Items

Overlord’s Bloodmail

  • Build Path: Tunneler + Tunneler + 1000 Gold
  • Total Gold Cost: 3300 Gold
  • Attack Damage: 40
  • Health: 500
  • Tyranny: Gain 2% of your bonus Health as Attack Damage
  • Retribution: Gain up to 10% increased Attack Damage based on your percent missing Health (Maximum Retribution bonus while below 30% Health)

Yun Tal Wildarrows

  • 65 Attack Damage
  • 25% Critical Strike Chance
  • Big Sting: Critical attacks deal 35% AD additional damage over 2 seconds.
  • Recipe: Noonquiver + Pickaxe + 925 Gold (3200 Gold Total)

Zephyr

  • Build Path: Berserker’s Greaves + 2000 Gold
  • Total Gold Cost: 3100 Gold
  • Upgrade from Berserker’s Greaves that becomes available after you reach level 15. Still counts as a Boots slot item.
  • Attack Speed: 45
  • hearthbMove Speed: 45
  • Passive: Gain 5% Move Speed for 6 seconds, stacking up to 15%

Banshee’s Veil

  • Build Path: Needlessly Large Rod + Verdant Barrier + 150 Gold ⇒ Needlessly Large Rod + Verdant Barrier + 250 Gold
  • Total Gold Cost: Unchanged

Verdant Barrier

  • Build Path: Null-Magic Mantle + Amplifying Tome + Amplifying Tome + 450 Gold ⇒ Null-Magic Mantle + Amplifying Tome + Amplifying Tome + 350 Gold
  • Total Gold Cost: 1700 Gold ⇒ 1600 Gold

Blackfire Torch

  • Build Path: Lost Chapter + Runic Ashes + 700 Gold (2800 gold total cost)
  • Ability Power: 90
  • Mana: 600
  • Haste: 25
  • Baleful Blaze: Dealing damage with abilities causes enemies to burn for 20 + 2% AP magic damage per second for 3 seconds. Deals 20 bonus damage per second to monsters
  • Blackfire: For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze, gain 4% AP

Navori Flickerblade

  • Build Path: BF Sword + Caulfield’s Warhammer + Cloak of Agility + 300 Gold ⇒ Dagger + Zeal + Dagger + 900 Gold
  • Total Gold Cost: 3300 Gold ⇒ 2600 Gold
  • Critical Strike Chance: 20% ⇒ 25%
  • Cooldown Reduction refund: 12% ⇒ 15%
  • [NEW] Move Speed: 7%
  • [NEW] Attack Speed: 40%
  • [REM] Ability Haste: 15 ⇒ Removed
  • [REM] Attack Damage: 65 ⇒ Removed
  • Replaces Navori Quickblades

Lord Dominki’s Regards

  • Armor Penetration: 35% ⇒ 40%
  • Critical Strike Chance: 20% ⇒ 25%
  • Attack Damage: 40 ⇒ 45
  • No longer deals increased damage based on target’s max health advantage

Mortal Reminder

  • Critical Strike Chance: 20% ⇒ 25%

Fated Ashes

  • Build Path: Amplifying Tome + 500 Gold (900 gold total cost)
  • Ability Power: 40
  • Inflame: Dealing damage with abilities causes enemies to burn for 7 magic damage per second for 3 seconds. Deals 20 bonus damage per second to monsters.

Scout’s Slingshot

  • Build Path: Dagger + 600 Gold
  • Total Gold Cost: 900 Gold
  • Attack Speed: 20%
  • Passive: Damaging a champion deals an additional 40 magic damage. Attacks reduce this cooldown by 1 second.

Symbiotic Soles

  • Total Gold Cost: 900 Gold
  • Move Speed: 35
  • Your Recall is empowered
  • After Traveling 150,000 units, upgrades to Synchronized Souls

Synchronized Souls

  • Move Speed: 45
  • Your Recall is empowered
  • Gain 45 Move Speed when out of combat

Echoes of Helia

  • Max Stacks: 3 ⇒ 2
  • Damage per stack: 45 ⇒ 60
  • Heal per stack: 40 ⇒ 75

Kraken Slayer

  • Build Path: Noonquiver + Cloak of Agility + Recurve Bow + 400 Gold ⇒ Rectrix + Hearthbound Axe + Recurve Bow + 200 Gold
  • Total Gold Cost: 3000 Gold ⇒ 3100 Gold
  • Critical Strike Chance: 20% ⇒ removed
  • [NEW] Move Speed: 7%
  • Attack Damage: 40 ⇒ 50
  • Attack Speed: 35% ⇒ 40%
  • Bring it Down: Every third basic attack deals additional physical damage on-hit, increasing when hitting the same target repeatedly ⇒ Every third basic attack deals additional physical damage on-hit, increasing when hitting lower Health targets

Blade of the Ruined King

  • AD increased
  • Attack speed increased
  • Life steal increased
  • Health damage reduced
  • Slow is no longer decreased for ranged

Plated Steelcaps

  • Total Gold Cost: 1100 Gold ⇒ 1000 Gold
  • Armor: 20 ⇒ 25
  • Basic Attack Reduction: 12% ⇒ 8%

Boots of Mobility

  • [REM] Removed from the game.

Corrupting Potion

  • [REM] Removed from the game

Dagger

  • Attack Speed: 12% ⇒ 10%

Bami’s Cinder

  • Build Path: Ruby Crystal x2 ⇒ Ruby Crystal + Glowing Mote
  • Price: 1000 ⇒ 900
  • Health: 300 ⇒ 200
  • [NEW] Ability Haste: 5

Hearthbound Axe

  • Build Path: Dagger + Long Sword + Dagger + 200 Gold ⇒ Long Sword + Dagger + Long Sword + 300 Gold
  • Total Gold Cost: 1150 Gold ⇒ 1300 Gold
  • Attack Damage: 15 ⇒ 20
  • Attack Speed: 25% ⇒ 20%

Noonquiver

  • Build Path: Long Sword + Dagger + Long Sword + 300 Gold ⇒ Long Sword + Cloak of Agility + 450 Gold
  • Total Gold Cost unchanged
  • [NEW] 20% Critical Strike Chance
  • [REM] Basic attacks deal 20 bonus physical damage on-hit against minions and monsters

Recurve Bow

  • Damage Type On-hit: Magical ⇒ Physical

Zeal

  • Critical Strike Chance: 15% ⇒ 20%

Bloodthirster

  • Build Path: BF Sword + Cloak of Agility + Vampiric Scepter + 600 Gold ⇒ BF Sword + Pickaxe + Vampiric Sceptre + 325 Gold
  • Total Gold Cost unchanged
  • Attack Damage: 55 ⇒ 80
  • No longer grants extra AD above 70% Health
  • [NEW – Ichorshield: converts excess healing from lifesteal into a shield, up to 50-400 (based on level)
  • Crit Chance: 20% ⇒ Removed

Essence Reaver

  • Build Path: Sheen + Caulfield’s Warhammer + Cloak of Agility + 300 Gold ⇒ BF Sword + Caulfield’s Warhammer + Cloak of Agility + 200 Gold
  • Total Gold Cost: 2900 Gold ⇒ 3200 Gold
  • No longer a Spellblade item
  • [NEW] Basic attacks refund 15 (+10% Bonus AD) mana on-hit
  • Critical Strike Chance: 20% ⇒ 25%
  • Ability Haste: 20 ⇒ 25
  • Attack Damage: 60 ⇒ 65

Immortal Shieldbow

  • Build Path: Pickaxe + Cloak of Agility + Vampiric Scepter + 625 Gold ⇒ Pickaxe + Noonquiver + 725 Gold
  • Total Gold Cost unchanged
  • Critical Strike Chance: 20% ⇒ 25%
  • Attack Damage: 50 ⇒ 55
  • Lifesteal: 12% ⇒ Removed

The Collector

  • Build Path: Serrated Dirk + Pickaxe + Cloak of Agility + 625 Gold ⇒ BF Sword + Serrated Dirk + Cloak of Agility + 300 Gold
  • Total Gold Cost: 3100 ⇒ 3200
  • Attack Damage: 55 ⇒ 60
  • Lethality: 16 ⇒ 15

Infinity Edge

  • Total Gold Cost: 3300 Gold ⇒ 3400 Gold
  • Critical Strike Chance: 20% ⇒ 25%
  • Attack Damage: 65 ⇒ 80

Mercurial Scimitar

  • Build Path: Quicksilver Sash + Cloak of Agility + Pickaxe + 225 Gold ⇒ Quicksilver Sash + Pickaxe + Vampiric Sceptre + 225 Gold
  • Total Gold Cost: 3000 Gold ⇒ 3300 Gold[REM] Critical Strike Chance: 20% ⇒ Removed
  • [NEW] Lifesteal: 10%

Phantom Dancer

  • Build Path: Zeal + Rectrix + 800 Gold ⇒ Dagger + Zeal + Dagger + 900 Gold
  • Total Gold Cost: 2800 Gold ⇒ 2600 Gold
  • Move Speed: 10% ⇒ 12%
  • Critical Strike Chance: 20% ⇒ 25%
  • [REM]Attack Damage: 20 ⇒ Removed
  • Attack Speed: 30% ⇒ 60%

Kircheis Shard

  • [REM] Removed from the game.

Rapid Firecannon

  • Build Path: Long Sword + Zeal + Kircheis + 850 Gold ⇒ Zeal + Scout’s Slingshot + 600 Gold
  • Total Gold Cost: 3000 Gold ⇒ 2600 Gold
  • Critical Strike Chance: 20% ⇒ 25%
  • [REM] Attack Damage: 30 ⇒ Removed
  • Attack Speed: 20% ⇒ 35%

Runaan’s Hurricane

  • Build Path: Recurve Bow + Zeal+ 1000 Gold ⇒ Zeal + Scout’s Slingshot + 600 Gold
  • Total Gold Cost: 2800 Gold ⇒ 2600 Gold
  • [REM] On-hit Magic Damage: 30 ⇒ Removed
  • Bolt AD Damage Scaling: 40% ⇒ 55%
  • Critical Strike Chance: 20% ⇒ 25%

Statikk Shiv

  • Build Path: Noonquiver + Cloak of Agility + Kircheis Shard + 300 Gold ⇒ Scout’s Slingshot + Hearthbound Axe + 700 Gold
  • Total Gold Cost unchanged
  • [REM] Critical Strike Chance: 20% ⇒ Removed
  • Attack Speed: 30% ⇒ 40%
  • [NEW] Electrospark: Killing non-champions fires chain lightning that deals 90 magic damage hitting up to 6 additional targets (3s cooldown, 500 bounce range)
  • [NEW] Electroshock: Takedowns on champions instead deals x3 damage and has no cooldown, no bounce cap (technically 186 if you want to know), and 650 bounce range

Stormrazor

  • [REM] Removed from the game

Black Cleaver

  • Armor Reduction: 5% ⇒ 6%
  • Max Armor Reduction: 25% ⇒ 30%

Terminus

  • Build Path: Recurve Bow + BF Sword + Recurve Bow + 300 Gold ⇒ Hearthbound Axe + Recurve Bow + 1000 gold
  • Total Gold Cost unchanged
  • Attack Damage: 40 ⇒ 35
  • Attack Speed: 30 ⇒ 35

Abyssal Mask

  • Price: 2400 gold ⇒ 2300 gold
  • Magic Resist: 60 ⇒ 50
  • Unmake: -8.6 to 25 Magic Resist based on Bonus HP ⇒ -20% Magic Resist
  • Unmake radius: 550 ⇒ 600
  • Unmake magic resist: 9 per enemy ⇒ 10 per enemy
  • [NEW] Unique with Void Staff and Cryptbloom

Anathema’s Chains

  • [REM] Removed from the game

Hollow Radiance

  • Health: 600 ⇒ 450
  • [NEW] Ability Haste: 10

Knight’s Vow

  • Build Path: Kindlegem + Chain Vest ⇒ Kindlegem + Chain Vest + Rejuvenation Bead
  • Total Gold Cost: unchanged
  • [NEW] +100% Base Health Regen
  • Armor: 45 ⇒ 40
  • Damage Redirection: 10%, and then 20% below 30% max HP ⇒ 12% always
  • Damage is now reduced by the Knight’s Armor/MR

Randuin’s Omen

  • Health: 400 ⇒ 350
  • Armor: 55 ⇒ 75
  • Humility cooldown: 60 seconds ⇒ 90 seconds
  • Humility slow: 55% ⇒ 70%
  • [REM] Rock Solid: Removed

Sunfire Aegis

  • Health: 500 ⇒ 350
  • [NEW] Ability Haste: 10

Unending Despair

  • Anguish trigger rate: 7 seconds ⇒ 5 seconds

Warmog’s Armor

  • Health: 750 ⇒ 1000
  • Health per 5 seconds: 200% ⇒ 100%

Winter’s Approach

  • Build Path: Tear + Kindlegem + Ruby Crystal ⇒ Tear + Kindlegem + Giant’s Belt
  • Total Gold Cost: Unchanged
  • Health: 400 ⇒ 550
  • Awe: 8% Max Mana as Bonus HP ⇒ 15% Bonus Mana as Bonus HP

Fimbulwinter

  • Health: 400 ⇒ 550
  • Awe: 8% Max Mana as Bonus HP ⇒ 15% Bonus Mana as Bonus HP

Zeke’s Convergence

  • Build Path: Kindlegem + Glacial Shroud ⇒ Kindlegem + Cloth Armor + Null-Magic Mantle
  • Total Gold Cost: unchanged
  • Health: 200 ⇒ 300
  • Armor: 30 ⇒ 25
  • [NEW] Armor: 25 Magic Resist
  • bAbility Haste: 20 ⇒ 10
  • [REM] Mana: 250 ⇒ Removed

Dawncore

  • Build Path: 2x Bandleglass Mirror (2700 gold total) ⇒ Blasting Wand + 2x Forbidden Idol (2700 gold total)
  • [NEW] Heal and Shield Power: 16%
  • Ability Power: 40 ⇒ 60
  • Base Mana Regeneration: 150% ⇒ 100%
  • First Light: 3% HS and 5 AP per 100% Base Mana Regeneration ⇒ 2% HS and 10 AP per 100% Base Mana Regeneration
  • [REM] Summoner Spell Haste: 18 ⇒ Removed
  • [REM] Ability Haste: 20 ⇒ Removed

Liandry’s Torment

  • Build Path: Haunting Guise + Blasting Wand + 850 Gold ⇒ Haunting Guise + Fated Ashes + 800 Gold
  • verdaTotal Gold Cost: Unchanged

Luden’s Companion

  • Fire Base Damage: 45 (+4% AP) ⇒ 60 (+4% AP)
  • Repeat damage ratio on primary target: 35% ⇒ 50%
  • No longer a charge model (Unique Load is removed). Now has a 12 second cooldown and always fires with 6 shots.

Voltaic Cyclosword

  • Build Path: Brutalizer + Kircheis Shard + 863 Gold ⇒ Brutalizer + Long Sword + Long Sword + 863 Gold
  • Total Gold Cost unchanged

Shurelya’s Battlesong

  • Move Speed: 8% ⇒ 5%
  • Ability Power: 55 ⇒ 50

Runes

New Rune: Cash Back

  • [NEW] Get 6% gold back on purchase of a Legendary item

New Rune: Jack of All Trades

  • For each unique stat on items you have purchased, get a stacking bonus:
  • Get 1 Ability Haste per stack
  • At 5 stacks, get 10 Adaptive Force
  • At 10 stacks, get 25 Adaptive Force

Cut Down

  • Deal 5% to 15% increased damage (except true damage) to champions, based on how much more maximum health they have than you. Bonus damage scales up linearly against enemies with 10% to 100% more maximum health than you. ⇒ Deal 8% increased damage (except true damage) to champions above 60% maximum health.

Ingenious Hunter

  • [REM] Ingenious Hunter has been removed.

Predator

  • [REM] Predator has been removed.

New Rune: Legend: Haste

  • Replaces Legend: Tenacity
  • [NEW] Gain 1.5 per Legend stack bonus Basic Ability Haste, up to 15 at maximum stacks

Overheal

  • [REM] Overheal has been removed.

New Rune: Absorb Life

  • Replaces Overheal.
  • [NEW] Killing a target restores 2-17 health

Lethal Tempo

  • [REM] Lethal Tempo has been removed.

Legend: Tenacity

  • [REM] Legend: Tenacity has been removed.

Press the Attack

  • Hitting an enemy champion with 3 consecutive basic attacks deals 40-180 bonus adaptive damage (based on level) rendering the target Exposed for 6 seconds, causing them to take 8% increased damage from all sources for the duration ⇒ Hitting an enemy champion with 3 consecutive basic attacks deals 40-180 (based on level) bonus adaptive damage and amplifies your damage dealt by 8% until you leave combat

Fleet Footwork

  • Heal: 10 – 130 (based on level) &rArr 8-110 (based on level)
  • Movement Speed Duration: 1 second &rArr 1.25 seconds

Hail of Blades

  • Attack Speed: 110% ⇒ 80% (ranged champions) / 110% (melee champions)

Sudden Impact

  • Dealing damage to an enemy champion within 4 seconds of using a dash or blink, or exiting from stealth, grants 9 lethality and 7 magic penetration for the next 5 seconds. 4 second cooldown. ⇒ Damaging basic attacks and ability damage deal 20−80 (based on level) bonus true damage to an enemy champion within 4 seconds of using a dash or blink, or exiting from stealth. 10 second cooldown.

Relentless Hunter

  • Out of Combat Movement Speed: 5 + 8 per stack ⇒ 0 + 8 per stack

Font of Life

  • Slowing or immobilizing an enemy champion marks them for 4 seconds. Allied champions (excluding you) that use a basic attack against marked enemies are healed for 5 (+ 0.9% of your maximum health) over 1.75 seconds. ⇒ Slowing or immobilizing an enemy champion heals you and a nearby ally with the least health for 10-50 health (70% for ranged users). 20 second cooldown.

First Strike

  • Gold Gained: 5 (+8% damage dealt) ⇒ 15 (+4% damage dealt)
  • Damage Amp: 7% ⇒ 8%

Future’s Market

  • [REM] Future’s Market has been removed

Time Warp Tonic

  • [NEW] No longer reduces the healing of potions.
  • Upfront Healing: 30% ⇒ 40%
  • [REM] Removed the bonus movement speed for the duration of potions

Summoner Spells

Barrier

  • Duration: 2 seconds ⇒ 2.5 seconds
  • Shield: 105-411 ⇒ 120 – 480

Cleanse

  • Cooldown: 210 ⇒ 240
  • Tenacity: 65% for 3 seconds ⇒ 75% for 3 seconds

Exhaust

  • Cooldown: 210 ⇒ 240
  • Slow: 30% ⇒ 40%

Ghost

  • Cooldown: 210 ⇒ 240
  • Duration: 15 seconds ⇒ 10 seconds

Heal

  • Range: 826 to champion edge ⇒ 900 to champion center