Marvel Rivals Iron Fist guide: Abilities, ultimate, tips, more

marvel rivals iron fistDexerto / Netease

Iron Fist is a force to be reckoned with in Marvel Rivals, able to dominate his opponents in solo and group engagements when played correctly.

As a Duelist character, Iron Fist’s job is to join defensive Vanguard classes like Hulk and Captain America on the front line, supplementing their defensive capabilities with pure damage.

While he lacks the range of other DPS machines like Hawkeye and Iron Man, Iron Fist’s incredible maneuverability, attack speed, and sustain allow him to pressure and dismantle other opposing teams in the blink of an eye.

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The martial artist is the quintessential risk vs. reward hero, however, so familiarizing yourself with his kit and ideal team comps is key to mastering the top-tier character.

Iron Fist stats in Marvel Rivals

marvel rivals iron fist
  • Class: Duelist
  • Health: 250
  • Movement: 6m per second

While his default movement speed is lower than other Duelists such as Wolverine, Iron Fist’s Crane Leap, Wall Runner, and K’un-Lun Kick abilities all provide huge mobility, making him incredibly tough to pin down.

Likewise, while his health is on the lower side, Iron Fist has the best sustain out of any Duelist, with his Harmony Recovery ability allowing him to heal to full and increase his max health anywhere on the battlefield.

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Weapons

As his name suggests, Iron Fist is all about using the two hands God gave him to deliver the hurt.

A master of Chinese martial arts learned during his time in K’un-Lun, the hero, real name Lin Lie, can enhance and augment his standard melee attack with various buffs to keep opponents on their toes.

See below for the raw stats on his dukes.

Weapon TypeMelee
Distance3m
DamageFirst four strikes: 32 damageFirth strike: 55 damage
Maximum Pull-In Distance6m
Attack IntervalFirst four strikes: 0.45sFifth strike: 0.67s
iron fist combat marvel rivals

Abilities

As touched on previously, Iron Fist’s game plan is all about rushing down his opponents and catching them off guard with burst damage. His kit facilitates this superbly, making the superhero one of the biggest threats in any given match.

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AbilityDetailsWhat it does
Jeet Kune DoDamage: 32; 55Max distance: 3mAttack interval: 0.45s; 0.67sMaximum pull-in distance: 6mDragon’s Defence Cooldown reduction per hit: 1sStrike the targeted enemy with a series of five strikes, reducing the cooldown of Block and Strike with each hit.
Yat Jee Chung KuenDuration: 5sMaximum pull-in distance: 11mDashing speed (without target): 12 m/sDashing distance (without target): 3mRange: 3mDamage: 19Attack speed: 7 strikes per secondPerform a forward dash to pursue the target enemy, unleashing a series of attacks.
Living ChiDuration: 12sYat Jee Chung Kuen bonus range: 100%K’un-Lun Kick bonus range: 100%Damage boost: 30%Movement boost: 20%Yat Jee Chung Kuen cooldown reduction: -80%Reduces the cooldown of Dragon’s Defense while boosting Iron Fist’s speed, damage, and attack range.
K’un-Lun KickDashing speed: 40 m/sMaximum dash distance: 12mFirst flying kick damage: 30Second flying kick damage: 35-70 (damage scales with missing enemy health)Cooldown: 12sDash forward to deliver a flying kick upon contact with an enemy or when reaching maximum range. Damage increases with lower enemy health.
Harmony RecoveryDuration: 3sHealing per second: 100Excess healing/Max health conversion: 50Cooldown: 12sHalt movement and channel Chi to restore or gain bonus health if already full.
Crane LeapCooldown: 1s per charge (max 3)Perform up to three additional jumps after the first while airborne.
Dragon’s DefenseBlock time: 1sDamage reduction: 30%Bonus health/damage blocked conversion: 1.5Max health/damage blocked conversion: 150Cooldown: 15sGain damage reduction and block incoming attacks. Can follow up with a retaliatory Yat Jee Chung Kuen.
Wall Runner(Passive)Wall-crawling speed: 9 m/sIron Fist can run horizontally along walls.
Chi Absorption(Passive)Bonus health: 50Iron Fist gains bonus health for assists.
Dragon’s Chill(Team-Up Ability)Team-up: Luna SnowTeam-up bonus: 15% damage boostInteract with Luna Snow to emit a Chi-infused ring inflicting knockback and slow while healing allies.

How to play Iron Fist in Marvel Rivals

Distilled into its purest form, Iron Fist’s game plan is all about executing an in-and-out strategy. He’s squishy, even by Duelist standards, so engaging in prolonged engagements isn’t advisable unless he’s paired with an attentive Vanguard or Strategist.

Pick your battles wisely – any opponent out of position and isolated from their team is ripe for the picking – though, and Iron Fist can easily engage with K’un-Lun Kick, following up with Living Chi to massively boost his speed, damage and attack range for potent burst damage.

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marvel rivals iron fist ult

Fortunately, if you’re the victim of a gank or caught unawares, K’un Lun Kick can serve as a disengage. Likewise, Crane Leap and Wall Runner are both fantastic escape tools, allowing you to distance yourself from the enemy team.

Even more than all of these abilities, however, Harmony Leap is arguably Iron Fist’s most busted ability. Rather than rely on a Strategist for healing or locating a health pick-up, the brawler can use this to heal up and temporarily increase his maximum health, almost entirely eliminating downtime.

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Best team comp

Due to his close-quarters nature, Iron Fist benefits most from being paired with teammates able to pressure opponents from afar, discouraging them from ganging up on him.

  • Luna Snow
  • Magneto
  • Doctor Strange
  • Iron Man
  • Hawkeye
  • Spider-Man

Luna Snow

Luna Snow is a fantastic pick due to being Iron Fist’s team-up partner. When both characters are on the same team, the former will emit Chi-infused rings of energy that inflict knockback and slow while also healing allies.

Should the two engage together, the area denial of Luna’s rings will discourage any latecomers to the brawl from risking an engagement, giving you all of the advantage.

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Check out our Lunar Snow guide for more details on the character.

Magneto

marvel rivals mcu skinsNetEase Games

Magneto is one of the best Vanguard classes to pair with Iron Fist thanks to Metal Bulwark. The Master of Metal’s ability allows him to place a metal shield around any ally, massively reducing damage taken.

The additional survivability allows Iron Fist to make riskier plays than usual and set up engage opportunities that, if timed correctly, can translate to a team wipe.

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Check out our Magneto guide for more details on the character.

Doctor Strange

While Iron Fist has no trouble closing ground to get close and personal with the enemy, seasoned teams are going to see him coming from a mile away.

Able to open portals for allies to travel through, Doctor Strange’s Pentagram of Farallah ability allows Iron Fist to mix up his strategy by instantaneously teleporting behind the enemy team for a surprise attack. Just beware that if the plan goes awry and you need to escape, opponents can pursue you back through Strange’s portals.

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Check out our Doctor Strange guide for more details on the character.

Iron Man

an image of Iron Man from Marvel RivalsMarvel / NetEase Games

A fellow Duelist, Iron Man synergizes with Iron Fist not as a direct support, but as a fellow damage dealer able to divide the enemy team’s focus. With all of his abilities being ranged, the enemy team will be forced to split or retreat if he and Iron Fist engage at the same time.

Check out our Iron Man guide for more details on the character.

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Hawkeye

Hawkeye is Iron Fist’s best friend for much the same reason as Iron Man, although the marksman has something Tony Stark’s alter ego doesn’t, Hypersonic Arrow.

In addition to giving Iron Fist a free engage due to the slow it inflicts, Hawkeye’s ability also knocks down flying heroes, giving Lin Lie a window to attack otherwise hard-to-reach opponents.

Check out our Hawkeye guide for more details on the character.

Venom

Venom in Marvel RivalsNetEase Games

He’s not quite as good as Magneto or Doctor Strange when paired with Iron Fist, but Venom is still a Vanguard class worth considering. Cellular Corrosion allows Spider-Man’s iconic enemy to inflict mass Slow against opponents, hindering escape and, again, giving Iron Fist a free window to engage and punish anyone caught in the attack.

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Check out our Venom guide for more details on the character.

Best counters

Squaring off against a good Iron Fist player can be an intimidating prospect, but he can be neutralized quite easily by some heroes, including:

  • Mantis
  • Iron Man
  • Magneto

Mantis

Mantis is indispensable as a counter to Iron Fist thanks to Spore Slumber. When making contact with an enemy, the projectile spore will sedate the target for 3.5s.

As Iron Fist will often engage against the odds to try and overwhelm the opposing team before escaping, Spore Slumber will neutralize him entirely, giving the team ample time to take him out.

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Check out our Mantis guide for more details on the character.

Iron Man

While he makes for a great companion, Iron Man is also an absolute nightmare for Iron Fist to deal with if the two are on opposing sides. The former’s excellent poke and damage essentially prevent the latter from jumping in for engages.

Iron Man is also practically immune from being jumped by Iron Fist unless Hawkeye or another hero with knockdown abilities is present, due to his ability to fly.

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Magneto

Magneto is better equipped than most to shut down Iron Fist’s aggressive game plan. In 1v1 scenarios, the mutant can use Iron Bulwark to nullify the fist fighter’s melee combos entirely, turning them back on him with Mag-Cannon.

That’s everything you need to know about Iron Fist in Marvel Rivals. For more content on the team shooter, check out our tier list ranking every character and find the best crosshairs for your favorite hero in our guide.

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