Deadlock has a packed hero roster, and as Valve constantly adds more to the growing lineup during its early access, you’re going to want to keep tabs on them all.
Despite being in early access, we already have a generous 21 heroes to choose from in Deadlock, all of which we’ve ranked in our tier list. With patches coming out regularly, leaks have also been dropping about unreleased characters.
So to help keep track of all of them, we’ve got all the information you need below.
Confirmed Deadlock characters
Abrams
If you’re looking for a close-ranged brawler, Abrams may be it for you. When close to enemies, he can dish out a lot of damage, and with the right build, he is impossible to kill if you don’t counter him. However, he is vulnerable to characters who can zone him and stun him as he dives.
Check out our best Abrams build to get the most out of him.
Here are Abrams’ abilities and his level upgrades:
Abilities
- 1: Siphon Life
- Drain health from enemies around you while they are in the radius
- Level 1: -20 second cooldown
- Level 2: +2 second duration
- Level 3: +40 damage per second
- Drain health from enemies around you while they are in the radius
- 2: Shoulder Charge
- Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy heroes.
- Level 1: -20 second cooldown
- Level 2: +0.5 second duration
- Level 3: +5.5 weapon damage for 8 seconds after colliding with enemy
- Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy heroes.
- 3: Infernal Resilience
- Regenerate a portion of incoming damage over time.
- Level 1: +1.5 health regen
- Level 2: +150 HP
- Level 3: +9% damage regenerated
- Regenerate a portion of incoming damage over time.
- 4: Seismic Impact
- Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
- Level 1: -40 second cooldown
- Level 2: Gain 100 max HP and 15% fire rate per hero hit. Lasts 25 seconds
- Level 3: On cast, become immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3 seconds after landing
- Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
Bebop
If you love forcibly pulling your enemies into you, Bebop may be for you. With great laning abilities, you can easily farm and harass enemies. Although the character can be quite one-dimensional because of how basic his abilities are, if you’re starting out Bebop could be the one.
You can check out our best Bebop build right here.
Here are Bebop’s abilities and his level upgrades:
- 1: Exploding Uppercut
- Deal light melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies, but can knock them back.
- Level 1: -11 second cooldown
- Level 2: On Uppercutting enemy hero, gain fast spin-up time on your primary fire, 2x range, and +60% weapon damage for 12 seconds
- Level 3: On Uppercutting enemy hero, set hook cooldown to 0 and instantly +100% bullets to your current clip
- Deal light melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies, but can knock them back.
- 2: Sticky Bomb
- Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage permanently for every enemy hero hit. You can cast Sticky Bomb on yourself.
- Level 1: -8 second cooldown
- Level 2: +80 damage
- Level 3: On Attach, disarms the target for 3.5 seconds
- Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage permanently for every enemy hero hit. You can cast Sticky Bomb on yourself.
- 3: Hook
- Launch out a hook that grabs and reels in the first enemy or friendly hero it hits, dealing damage if the target is an enemy. Target will be placed where you’re facing.
- Level 1: Bebop deals 30% more bullet damage against hooked enemies for 10 seconds
- Level 2: +30 meter cast range
- Level 3: -12 second cooldown
- Launch out a hook that grabs and reels in the first enemy or friendly hero it hits, dealing damage if the target is an enemy. Target will be placed where you’re facing.
- 4: Hyper Beam
- Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies’ movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you hover while unleashing the beam.
- Level 1: -40 second cooldown
- Level 2: +100 DPS
- Level 3: Hyper Bear heals Bebop for 100% of its damage on heroes, 33% for non-heroes
- Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies’ movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you hover while unleashing the beam.
Dynamo
One of the strongest support characters, he probably has some of the best utility in the game. With an ult that can easily win team fights, being able to dish out a lot of heals, and fantastic CC, Dynamo’s a fantastic supportive hero.
Check out our best Dynamo build if you’re keen to play as him.
Here are Dynamo’s abilities and his level upgrades:
- 1: Kinetic Pulse
- Release an energy pulse that knocks enemies up into the air.
- Level 1: Hit enemies are fire rate and movement slowed by 40% for 4 seconds
- Level 2: Dynamo deals 30% more weapon damage to enemies hit for 8 seconds
- Level 3: +125 damage
- Release an energy pulse that knocks enemies up into the air.
- 2: Quantum Entanglement
- Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast on nearby allies as well, giving them half the (25% base) fire rate bonus.
- Level 1: +4 meter cast range
- Level 2: +25% fire rate bonus
- Level 3: On reappearing, +120% base ammo
- Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast on nearby allies as well, giving them half the (25% base) fire rate bonus.
- 3: Rejuvenating Aurora
- While channeling, restore health over time to you and any allies nearby.
- Level 1: Gain +4 meters per second movement speed bonus for 8 seconds if Aurora is fully channeled. Gained instantly at Level 3 upgrade.
- Level 2: -15 second cooldown
- Level 3: Full move and ability use while channeling and additionally heals +4% max health per second
- While channeling, restore health over time to you and any allies nearby.
- 4: Singularity
- Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air.
- Level 1: +2 meter Singularity radius
- Level 2: +0.75 second duration
- Level 3: Singularity takes 3.8% of enemies’ max health each second
- Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air.
Grey Talon
If you’re looking to play a sniper, Grey Talon is a good choice. Being able to dish out tons of damage from afar, laning against Talon can be a nightmare, or if you’re Talon it can be a cakewalk if you play your cards right.
Our best Grey Talon build can help you dominate with the hero.
Here are Grey Talon’s abilities and his level upgrades:
- 1: Charged Shot
- Charge up a powerful shot that pierces through enemies.
- Level 1: +1 Charge
- Level 2: +65 damage
- Level 3: Improved damage scaling and -3 second charge delay
- Charge up a powerful shot that pierces through enemies.
- 2: Rain of Arrows
- Launches you high in the air, allowing you to glide slowly. While airborne, you gain weapon damage and multishot on your weapon.
- Level 1: -15 second cooldown
- Level 2: While airborne, +7 weapon damage and weapon applies 40% movement slow for 1.5 seconds.
- Level 3: While airborne, +50% bullet lifesteal and +50% spirit lifesteal
- Launches you high in the air, allowing you to glide slowly. While airborne, you gain weapon damage and multishot on your weapon.
- 3: Immobilizing Trap
- Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing them.
- Level 1: -20 second cooldown
- Level 2: +2 second slow duration
- Level 3: Grey Talon deals +30% more bullet damage to enemies hit by immobilizing trap for 10 seconds
- Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing them.
- 4: Guided Owl
- After 1.5 second cast time, launch a spirit owl that you control that explodes on impact, damaging and stunning enemies. Gain 5 permanent spirit power for each hero killed with Guided Owl.
- Level 1: +100 damage
- Level 2: -50 second cooldown
- Level 3: After hit, kills enemies that are below 22% health
- After 1.5 second cast time, launch a spirit owl that you control that explodes on impact, damaging and stunning enemies. Gain 5 permanent spirit power for each hero killed with Guided Owl.
Haze
If you’re a fan of roaming around the map, Haze might be the one for you. Although not adept in the laning phase, clearing out camps and ganking lanes is where it’s at with her. With great CC to engage into enemies and fantastic AoE ult, she may be your pick if you prefer venturing out of your lane.
The best Haze build takes full advantage of her skills.
Here are Haze’s abilities and her level upgrades:
- 1: Sleep Dagger
- Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep dagger does not interrupt enemies’ channeling abilities.
- Level 1: Removes 1 stamina
- Level 2: -13 second cooldown
- Level 3: Applies -12% bullet resist for 6 seconds on wake up
- Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep dagger does not interrupt enemies’ channeling abilities.
- 2: Smoke Bomb
- Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.
- Level 1: -15 second cooldown
- Level 2: +6 meters per second invis sprint speed
- Level 3: After invis, gain +30% bullet lifesteal for 8 seconds
- Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.
- 3: Fixation
- Shooting a target increases your bullet damage on that target. Gain one stack of +0.2 weapon damage per bullet hit, two if the hit is a headshot.
- Level 1: 60 spirit damage and 15% slow for 2 seconds to target every 20 stacks
- Level 2: +40 max stacks and +5 second duration
- Level 3: +0.2 weapon damage per stack
- Shooting a target increases your bullet damage on that target. Gain one stack of +0.2 weapon damage per bullet hit, two if the hit is a headshot.
- 4: Bullet Dance
- Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, Haze gains a fire rate bonus and will evade some of the bullet shot at her.
- Note: This ultimate applies weapon damage on-hit effects
- Level 1: +7 weapon damage
- Level 2: -40 second cooldown
- Level 3: +1 targets hit per shot
Infernus
If you’re a fan of playing heroes that will shred enemy health bars, Infernus may be for you. With a great mix of damage and a ton of carry potential in team fights, Infernus is great, although you will need to play close to enemies to be most effective.
Don’t forget to take a look at our best Infernus build if you’re keen to use him.
Here are Infernus’ abilities and level upgrades:
- 1: Catalyst
- Spew napalm that slows enemy movement and amplifies damage Infernus does to them.
- Level 1: +1 Charge
- Level 2: Infernus gains 20% Lifesteal against victims
- Level 3: +10% damage amp and -40% heal/regen
- Spew napalm that slows enemy movement and amplifies damage Infernus does to them.
- 2: Flame Dash
- Move forward at high speed and leave a flame trail that burns enemies.
- Level 1: +30% fire rate slow for 7 seconds
- Level 2: +45 DPS
- Level 3: -20 second cooldown
- Move forward at high speed and leave a flame trail that burns enemies.
- 3: Afterburn
- Your bullets build up to apply a burning effect on enemies. Infernus’ bullets and abilities refresh the duration.
- Level 1: Victims deal -30% spirit damage.
- Level 2: +1 second burn duration
- Level 3: +30 DPS
- Your bullets build up to apply a burning effect on enemies. Infernus’ bullets and abilities refresh the duration.
- 4: Concussive Combustion
- Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius.
- Level 1: -40 second cooldown
- Level 2: +0.5 second stun duration and +4 meter radius
- Level 3: +115 damage and 100% lifesteal from enemy heroes hit
- Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius.
Ivy
Yet another support hero, Ivy could be for you if you like playing a more aggressive supporter. With a great laning phase, you can easily bully enemies, and Air Drop can be used to pull off some of the funniest ult combos imaginable, such as dragging around a fed Seven and decimating the enemy team.
The best Ivy build utilizes her aggressive support abilities.
Here are Ivy’s abilities and level upgrades:
- 1: Kudzu Bomb
- Summon a patch of choking vines that damage and slow enemies in its radius.
- Level 1: +1 charge
- Level 2: +2 second duration
- Level 3: +60 DPS
- Summon a patch of choking vines that damage and slow enemies in its radius.
- 2: Watcher’s Covenant
- Gain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight.
- Level 1: +10% fire rate
- Level 2: +3 meters per second movement speed
- Level 3: +1 Tether count
- Gain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight.
- 3: Stone Form
- Turn yourself into impervious stone and smash into the ground, stunning and damaging nearby enemies. Heals you for 10% of your max health. You have some air control before falling.
- Level 1: -20 second cooldown
- Level 2: +80 damage and stuns for 0.5 seconds
- Level 3: +20% max heal
- Turn yourself into impervious stone and smash into the ground, stunning and damaging nearby enemies. Heals you for 10% of your max health. You have some air control before falling.
- 4: Air Drop
- Take flight with an ally or a bomb. Ally gains bullet resist but cannot attack or use abilities while lifted. Drop your ally or bomb to cause a large explosion that inflicts movement slow. Ivy and ally gain a bullet shield when flying ends.
- Level 1: -20% bullet resist on enemies hit for 12 seconds
- Level 2: +300 Bullet Shield and +5 meter explosion radius
- Level 3: Applies silence on enemies hit for +4.5 seconds
- Take flight with an ally or a bomb. Ally gains bullet resist but cannot attack or use abilities while lifted. Drop your ally or bomb to cause a large explosion that inflicts movement slow. Ivy and ally gain a bullet shield when flying ends.
Kelvin
If you want to play a support hero with tons of CC and zoning abilities, Kelvin is for you. If you’re looking to slow down your enemies, Kelvin will be able to assist your team in that as almost all his abilities deal some kind of AoE CC, although do it enough and your enemies may start targeting you.
To ensure he can support his teammates as much as possible, check out our best Kelvin build.
Here are Kelvin’s abilities and level upgrades:
- 1: Frost Grenade
- Throw a grenade that explodes into a cloud of freezing ice, damaging and slowing enemies.
- Level 1: +1 Charge
- Level 2: Frost Grenade now heals 145 HP to friendly targets. Scales with spirit
- Level 3: +175 damage
- Throw a grenade that explodes into a cloud of freezing ice, damaging and slowing enemies.
- 2: Ice Path
- Kelvin creates a floating trail of ice and snow that gives movement speed bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
- Level 1: +4 meters per second sprint speed
- Level 2: -16 second cooldown
- Level 3: While active, gain +1 spirit power per meter of ice trail created. Max 55 spirit power
- Kelvin creates a floating trail of ice and snow that gives movement speed bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
- 3: Arctic Beam
- Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam.
- Level 1: -8 second cooldown
- Level 2: +40 DPS
- Level 3: Fires 2 additional Arctic Beams toward enemies within 13 meters of the last target hit
- Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam.
- 4: Frozen Shelter
- Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed by 35%.
- Level 1: +40% fire rate slow
- Level 2: -40 second cooldown
- Level 3: +70 health regen and now scales with spirit power
- Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed by 35%.
Lady Geist
Lady Geist is one of those heroes that will be extremely good depending on what sort of player you are. With tons of damage output from her abilities and amazing AoE and weapon damage, she can be a bona fide carry, although Geist is quite mechanically dependent on you landing your shots.
Our best Lady Geist build can help you much the most out of her.
Here are Lady Geist’s abilities and her level upgrades:
- 1: Essence Bomb
- Sacrifice some of your health to launch a bomb that deals damage after a brief arm time. Self damage type is spirit and can be mitigated.
- Level 1: +2 meter radius
- Level 2: +60 damage
- Level 3: Bombs leave a toxic mess on the ground, dealing 22% of the original damage per second for 6 seconds
- Sacrifice some of your health to launch a bomb that deals damage after a brief arm time. Self damage type is spirit and can be mitigated.
- 2: Life Drain
- Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half.
- Level 1: +20 damage per second
- Level 2: +2 second duration
- Level 3: Enemy is silenced while being life drained
- Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half.
- 3: Malice
- Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases damage they take from you. The slow effect decreases over time.
- Level 1: -3 second cooldown
- Level 2: +40 health to damage
- Level 3: +6 blood shards
- Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases damage they take from you. The slow effect decreases over time.
- 4: Soul Exchange
- Swap health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victim’s current health.
- Level 1: -40 second cooldown
- Level 2: -10% minimum enemy health
- Level 3: On cast, +40% fire rate and +40% spirit resist for 8 seconds
- Swap health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victim’s current health.
Lash
Looking for a hero to one trick with some of the craziest movement abilities? Lash is for you. Being able to grapple yourself into enemies, ground strike into them, and even grab and slam an entire team all at once, there is a lot of fun to be had on Lash, if you’re up for it that is.
The best Lash build can make you even more deadly.
Here are Lash’s abilities and level upgrades:
- 1: Ground Strike
- Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive toward the ground. Damage scales with height but grows slower after 25 meters.
- Level 1: -10 second cooldown
- Level 2: Struck enemies are popped into the air and slowed by 50% for 3 seconds
- Level 3: +110% damage per meter and improved scaling
- Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive toward the ground. Damage scales with height but grows slower after 25 meters.
- 2: Grapple
- Pull yourself through the air toward a target. Using Grapple also restores one stamina charge, as well as all air jumps and dashes.
- Note: The August 29 patch removed Lash’s grapple restoring a stamina charge, which is a pretty big nerf to his early game.
- Level 1: -20 second cooldown
- Level 2: +20 meter cast range and gain +6 weapon damage for 10 seconds
- Level 3: +20% fire rate to weapon bonus buff
- 3: Flog
- Strike enemies with your whip, stealing life from them.
- Level 1: Apply 35% movement speed slow for 3 seconds
- Level 2: -15 second cooldown
- Level 3: +105 damage and applies 35% fire rate slow
- Strike enemies with your whip, stealing life from them.
- 4: Death Slam
- Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned, followed by being slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
- Level 1: +8 meter max throw distance
- Level 2: +100 damage
- Level 3: -60 second cooldown
- Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned, followed by being slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
McGinnis
If you’re a fan of the Engineer from Team Fortress 2, McGinnis could be for you. With the ability to deploy turrets and even a wall, if you like bunkering down she may be the one.
Check out our best McGinnis build if you’re using her in matches.
Here are McGinnis’ abilities and level upgrades:
- 1: Mini Turret
- Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime. Turrets gain 30% of McGinnis’ max HP and have 60% spirit resist. They deal reduced damage to troopers and objectives.
- Level 1: +1 Charge and turrets apply +25% movement speed slow
- Level 2: +10 meter attack range and +10% turret fire rate
- Level 3: +45 turret DPS
- Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime. Turrets gain 30% of McGinnis’ max HP and have 60% spirit resist. They deal reduced damage to troopers and objectives.
- 2: Medicinal Specter
- Deploy a spirit that heals nearby units
- Level 1: +35% fire rate on units being healed by Medicinal Specter
- Level 2: -18 second cooldown
- Level 3: +5% max health regen per second
- Deploy a spirit that heals nearby units
- 3: Spectral Wall
- Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies a 25% slow to enemies hit.
- Level 1: Removes 1 stamina and amps McGinnis’ damage by 25% on hit enemies for 7 seconds
- Level 2: -15 second cooldown
- Level 3: Adds a 1 second stun to enemies hit by Spectral Wall
- Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies a 25% slow to enemies hit.
- 4: Heavy Barrage
- Unleashes a volley of rockets that home in on a targeted location.
- Level 1: Applies 35% movement slow
- Level 2: -50 second cooldown
- Level 3: +30 damage per rocket
- Unleashes a volley of rockets that home in on a targeted location.
Mo & Krill
If you’re not a fan of laning and prefer roaming and helping out your teammates, Mo & Krill could be for you. Although your hitbox is the size of a dump truck, their single target CC and damage output is insanely good, and their adeptness at taking out camps is fantastic to build up a lead.
Check out our best Mo & Krill build to get the best out of them.
Here’s Mo & Krill’s abilities and level upgrades:
- 1: Scorn
- Deal damage to nearby enemies and heal yourself based on damage done. Heal is stronger against enemy heroes.
- Level 1: -4 second cooldown
- Level 2: +25 damage
- Level 3: Adds a debuff to enemies that lets Mo & Krill deal +15% damage to them. Debuff lasts for 16 seconds and can be stacked.
- Deal damage to nearby enemies and heal yourself based on damage done. Heal is stronger against enemy heroes.
- 2: Burrow
- Burrow underground, moving faster and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows.
- Level 1: +3 second burrow time
- Level 2: +140 spin DPS and +2 radius
- Level 3: -20 second cooldown and +3 meters per second movement speed
- Burrow underground, moving faster and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows.
- 3: Sand Blast
- Spray sand that disarms enemies in front of you and deals damage.
- Level 1: +1.5 second duration
- Level 2: -20 second cooldown
- Level 3: Slow targets by 50%
- Spray sand that disarms enemies in front of you and deals damage.
- 4: Combo
- Hold the target in place, stunning them and dealing damage during the channel. If they die during combo, you permanently gain 30 max health.
- Level 1: -30 second cooldown
- Level 2: Combo duration +1 second
- Level 3: +40 damage per second and 100% lifesteal
- Hold the target in place, stunning them and dealing damage during the channel. If they die during combo, you permanently gain 30 max health.
Paradox
If you like challenging enemies to a 1v1, Paradox could be for you. With abilities adept at taking down enemies fast while having a lot of survivability thanks to her ult and Time Wall, you’ll be playing quite risky as her. However, when it comes to ranged attacks, that’s where she falters.
Find the best Paradox build here.
Here’s Paradox’s abilities and level upgrades:
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- 1: Pulse Grenade
- Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim.
- Level 1: +1 Pulse
- Level 2: -8 second cooldown
- Level 3: +45 Pulse damage
- Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim.
- 2: Time Wall
- Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall take damage for 10% of their max health and are slowed by 80% for 1 second.
- Level 1: +2 meter width, +1 meter height
- Level 2: +1 Charge
- Level 3: Enemies that touch Time Wall will be silenced for 3 seconds
- Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall take damage for 10% of their max health and are slowed by 80% for 1 second.
- 3: Kinetic Carbine
- Start charging your weapon and gain increased movement speed once it’s fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. You can slow time on yourself by pressing right click while an empowered shot is available.
- Level 1: +0.5 second max stop duration
- Level 2: -10 second cooldown and +2 second speed boost duration
- Level 3: +50% max damage amp
- Start charging your weapon and gain increased movement speed once it’s fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. You can slow time on yourself by pressing right click while an empowered shot is available.
- 4: Paradoxical Swap
- Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain 100% spirit lifesteal and the enemy takes damage over time.
- Level 1: +15 meter cast range
- Level 2: +100 swap damage
- Level 3: -15 second cooldown
- Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain 100% spirit lifesteal and the enemy takes damage over time.
If you want to play a close-ranged DPS, Pocket is an easy pick. Being able to dish out insane amounts of damage, with abilities that can give you invulnerability in a tricky position, an ability that can get you out of danger, and fantastic AoE damage, Pocket is a reliable pick.
The best Pocket builds makes them even more powerful.
Here are Pocket’s abilities and level upgrades:
- 1: Barrage
- Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amps all your damage. If you cast it while in the air, you’ll float and maintain any horizontal momentum you started with.
- Level 1: +15 damage per projectile
- Level 2: -15 second cooldown
- Level 3: +5% amp per stack
- Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amps all your damage. If you cast it while in the air, you’ll float and maintain any horizontal momentum you started with.
- 2: Flying Cloak
- Launch a sentient cloak that travels forward and damages enemies. You can activate the ability again to teleport to its location.
- Level 1: -15 second cooldown
- Level 2: +80 damage
- Level 3: +7 weapon damage for 10 seconds after teleporting
- Launch a sentient cloak that travels forward and damages enemies. You can activate the ability again to teleport to its location.
- 3: Enchanter’s Satchel
- Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.
- Level 1: -5 second cooldown
- Level 2: +80 damage
- Level 3: Applies 40% fire rate slow for 4 seconds
- Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.
- 4: Affliction
- Apply damage over time to all enemies nearby. Affliction’s damage is non-lethal and does not apply item procs.
- Level 1: 30 second cooldown
- Level 2: Suppress targets’ healing by -60%
- Level 3: +27 DPS
- Apply damage over time to all enemies nearby. Affliction’s damage is non-lethal and does not apply item procs.
Seven
If you want an easy character to start out with, Seven could be for you. With great AoE damage, if you get fed you can shred enemies fast, and your ult, Storm Cloud, is possibly your greatest ability being able to shut down teamfights and if paired with Ivy’s ult could cause some mayhem.
Check out the best Seven build to take full advantage of their AoE powers.
Here are Seven’s abilities and level upgrades:
- 1: Lightning Ball
- Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
- Level 1: +1 Charge
- Level 2: +40% movement slow
- Level 3: +70 DPS
- 2: Static Charge
- Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
- Level 1: -20 second cooldown
- Level 2: +8 meter radius
- Level 3: +1.1 second stun duration
- 3: Power Surge
- Power up your weapon with a shock effect, making your bullet proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
- Level 1: Shock damage applies -15% spirit resist for 8 seconds
- Level 2: -16 second cooldown
- Level 3: +12 shock damage, improve spirit scaling, and +3 max jumps
- 4: Storm Cloud
- Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line of sight.
- Level 1: +35% bullet resist while channeling Storm Cloud
- Level 2: +7 second channel time and +10 meter radius
- Level 3: +75 DPS
Shiv
If you like highly mobile characters that can assassinate scores of enemies, Shiv is it. With abilities that allow you to pounce on weak enemies and eliminate them fast, he is perfect for those looking to snowball and stomp.
Using the best Shiv build can make you a truly deadly assassin.
Here are Shiv’s abilities and level upgrades:
- 1: Serrated Knives
- Throw a knife that damages and slows an enemy. Each additional hit adds a stack and refreshes the debuff duration, causing the damage to increase per stack.
- While rage is full, knives will ricochet to another enemy and apply a 35% slow to enemies they bleed.
- Level 1: +1 Charge
- Level 2: +2 second debuff duration
- Level 3: +40 damage and +5 bleed DPS
- 2: Slice and Dice
- Perform a dash forward, damaging enemies along the path.
- While rage is full, an echo of Shiv retraces the dash path after a short delay, damaging enemies again.
- Level 1: -4 second cooldown
- Level 2: +100 damage
- Level 3: Reduce cooldown by 2 seconds per enemy hit. Max 6 seconds per dash
- 3: Bloodletting
- Take only a portion of incoming damage immediately and defer 30% of the damage to be taken over time. Activate to clear a portion of the deferred damage.
- While rage is full, the amount of damage deferred is increased by 15%.
- Level 1: +5 second deferred damage duration
- Level 2: -5 second cooldown
- Level 3: +25% deferred damage cleared
- 4: Killing Blow
- Activate to leap toward an enemy hero and instantly kill them if their health is below the kill threshold (20% HP). Otherwise, deal 200 damage to them.
- Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains 25% increased damage and special properties on his other abilities.
- Level 1: Gain +2 meters per second movement speed while at full rage
- Level 2: +8% health execute threshold
- Level 3: Finishing off an enemy with Killing Blow resets its cooldown
Vindicta
Vindicta is particularly suited to those looking to play from far back while dealing tons of damage. With great carry potential, she can be a menace if you’re fed, although the requisite is that you need to get kills, so if you’re confident she may be for you.
The best Vindicta build will make you a powerful carry.
Here are Vindicta’s abilities and level upgrades:
- 1: Stake
- Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
- Level 1: +0.75 Tether duration
- Level 2: -20 second cooldown
- Level 3: Tethered enemies are also disarmed
- Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
- 2: Flight
- Leap into the air and fly. While in flight, your weapon deals bonus spirit damage.
- Level 1: +50% base ammo while flying
- Level 2: -15 second cooldown
- Level 3: +12 spirit damage per bullet
- Leap into the air and fly. While in flight, your weapon deals bonus spirit damage.
- 3: Crow Familiar
- Your crow familiar deals impact damage and applies a bleed that deals damage for 3% of the target’s current health per second
- Level 1: Crow Ricochets up to 2 times toward other enemies within 15 meters
- Level 2: -17 second cooldown
- Level 3: +3% bleed and suppresses healing by -40%
- Your crow familiar deals impact damage and applies a bleed that deals damage for 3% of the target’s current health per second
- 4: Assassinate
- Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1 second of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants 250 bonus souls.
- Level 1: -20 second cooldown
- Level 2: +140 bonus damage
- Level 3: +600 souls per Assassination
- Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1 second of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants 250 bonus souls.
Viscous
Viscous is great for those who like moving a lot. With an ability kit that is adept at moving at the speed of sound, you can easily traverse the map fast if you’re skilled. However, it does take a skilled hand to be good at him.
If you’re confident to use this hero, the best Viscous build can make you even more impactful on the battlefield.
Here are Viscous’ abilities and level upgrades:
- 1: Splatter
- Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
- Level 1: -6 second duration
- Level 2: +70 damage and +1 meter radius
- Level 3: Bounces 2 times
- Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
- 2: The Cube
- Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self.
- Level 1: Increases movement speed and stamina recovery
- Level 2: -22 second cooldown
- Level 3: +60 health regen
- Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self.
- 3: Puddle Punch
- Materialize a fist in the world that punches units in the area and sends them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement speed slowed. This is considered a light melee attack.
- Level 1: +1 Charges
- Level 2: +50 damage and +20% movement slow
- Level 3: -12 second cooldown
- Materialize a fist in the world that punches units in the area and sends them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement speed slowed. This is considered a light melee attack.
- 4: Goo Ball
- Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls, and can double jump.
- Level 1: +5 second duration
- Level 2: +120 damage on impact
- Level 3: Can cast abilities and use items while rolling
- Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls, and can double jump.
Warden
Warden is a great character for those looking for a rock solid hero that can dish out a ton of damage but with a lot of self sustain. Besides being a strong 1v1 character, the carry potential is very high with Warden if played correctly.
You can master this character by using the best Warden build.
Here are Warden’s abilities and level upgrades:
- 1: Alchemical Flask
- Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.
- Level 1: +40 damage
- Level 2: +1 stamina reduction
- Level 3: -7 second cooldown and applies 35% fire rate slow
- Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.
- 2: Willpower
- Gain a spirit shield and bonus movement speed.
- Level 1: +20% movement speed bonus
- Level 2: -20 second cooldown
- Level 3: +200 spirit shield health and now scales with spirit power
- Gain a spirit shield and bonus movement speed.
- 3: Binding Word
- Curse an enemy hero. If they don’t move away from their initial position within the escape time, they will be damaged and immobilized.
- Level 1: +1 second immobilize duration
- Level 2: -20 second cooldown
- Level 3: Warden deals +20% more bullet damage to trapped heroes for 6 seconds
- Curse an enemy hero. If they don’t move away from their initial position within the escape time, they will be damaged and immobilized.
- 4: Last Stand
- After charging for 2.2 seconds, release pulses that damage enemies and heal you based on the damage done.
- Level 1: +3 meter radius
- Level 2: +70 DPS
- Level 3: -60 second cooldown
- After charging for 2.2 seconds, release pulses that damage enemies and heal you based on the damage done.
Wraith
If you are just starting out and need a simple character to play, Wraith is it. With a relatively straightforward kit and good mobility, she is a very simple character to get the ball rolling if you’re picking up Deadlock.
She may be simple but Wraith can be deadly when you’ve got the best build.
Here are Wraith’s abilities and level upgrades:
- 1: Card Trick
- Deal weapon damage to summon cards. Activate to throw a card that flies toward the enemy or point under your crosshair.
- Level 1: +1 Charge
- Level 2: +50 damage
- Level 3: +50% card summon rate
- Deal weapon damage to summon cards. Activate to throw a card that flies toward the enemy or point under your crosshair.
- 2: Project Mind
- Teleport to the target location
- Level 1: +15 meter cast range
- Level 2: Provides a 300 bullet shield for 8 seconds on teleport. Shield amount scales with spirit power
- Level 3: -30 second cooldown
- Teleport to the target location
- 3: Full Auto
- Temporarily boosts your fire rate by 20%. Nearby allies receive half the bonus.
- Level 1: -15 second cooldown
- Level 2: +5 spirit damage per bullet
- Level 3: +35% bullet lifesteal
- Temporarily boosts your fire rate by 20%. Nearby allies receive half the bonus.
- 4: Telekinesis
- Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage.
- Level 1: -30 second cooldown
- Level 2: +0.5 second duration
- Level 3: Telekinesis will target enemies in an area around Wraith
- Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage.
Yamato
Looking to sink your teeth into a highly mechanical hero? Yamato is just right for you. For most folk, pinning down how her abilities work will be tricky, but once you get her down and you know what to do in each phase of the game, she is great.
The best Yamato build ensures you’ll dominate with her abilities.
Here are Yamato’s abilities and level upgrades:
- 1: Power Slash
- Channel to increase damage over 1.5 seconds, then release a fully charged sword strike. Can be released early to deal partial damage.
- Level 1: Gain +60 bullet resist while channeling
- Level 2: Apply 40% movement slow for 3 seconds
- Level 3: +200 full charge damage
- Channel to increase damage over 1.5 seconds, then release a fully charged sword strike. Can be released early to deal partial damage.
- 2: Flying Strike
- Throw a grappling hook to reel yourself toward an enemy, damage and slowing the target when you arrive.
- Level 1: +25% movement slow
- Level 2: +20 meter cast range
- Level 3: +6 weapon damage for 10 seconds after striking the target
- Throw a grappling hook to reel yourself toward an enemy, damage and slowing the target when you arrive.
- 3: Crimson Slash
- Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.
- Level 1: +30% fire rate slow
- Level 2: +10% max health healed on hero hit
- Level 3: -6 second cooldown
- Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.
- 4: Shadow Transformation
- Become infused with Yamato’s shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resist and immunity to negative status effects. You are unable to die in this mode.
- Level 1: -30 second cooldown
- Level 2: +4 meters per second move speed
- Level 3: +1.5 second duration
- Become infused with Yamato’s shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resist and immunity to negative status effects. You are unable to die in this mode.
Mirage
Mirage was added to the game in the September 26 patch after previously being leaked. He’s a hero with great mobility options and a slow-firing primary so you’ll need to be as accurate as possible with him to have the most impact. He works effectively as a Bruiser.
- 1: Tornado
- Transform yourself into a tornado that travels forward, damaging enemies and lifting them into the air. After emerging from the tornado you gain bullet evasion.
- Level 1: +0.5 Lift Duration
- Level 2: -14 second cooldown
- Level 5: +20% Bullet evasion (base is 30% so brings it up to 50% in total)
- Transform yourself into a tornado that travels forward, damaging enemies and lifting them into the air. After emerging from the tornado you gain bullet evasion.
- 2: Fire Scarabs
- Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. Health gain from heroes is 3x more effective than against non-heroes.
- Level 1: -15 second cooldown
- Level 2: -15% bullet resist
- Level 5: +70 max health steal
- Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. Health gain from heroes is 3x more effective than against non-heroes.
- 3: Djinn’s Mark
- Passive: Your shots apply an increasing multiplier on a target. When the multiplier on a target expires or you reach its max, it’s consumed. The target suffers Spirit damage and is briefly revealed on the map. The final damage is the base times the multiplier.Active: Consume multiplier of Djinn’s Mark to deal damage now.
- Level 1: Apply 80% slow for 0.5 seconds whenever you increase the multiplier.
- Level 2: +4 second Multiplier duration and +10 base damage.
- Level 5: +4 max multiplier (brings it up to 12)
- Passive: Your shots apply an increasing multiplier on a target. When the multiplier on a target expires or you reach its max, it’s consumed. The target suffers Spirit damage and is briefly revealed on the map. The final damage is the base times the multiplier.Active: Consume multiplier of Djinn’s Mark to deal damage now.
- 4: Traveler
- Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, gain movement speed as well as fire rate until your next reload.
- Level 1: -20 second cooldown
- Level 2: +2 m/s movespeed
- Level 5: +20% fire rate
- Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, gain movement speed as well as fire rate until your next reload.
All leaked characters
These heroes were suddenly made available after the August 29 update which let players have a look at them by typing some commands in the console.
They’re all available to view in-game while in the sandbox. To try them out, go into the console by pressing F7 and typing selecthero hero_[name].
Some are more polished than others. Calico, Mirage, and Holliday have proper ability descriptions, models, animation, and art, while others only have placeholders for now.
Of course, it should be noted that not all of them will make it to the game, so if you like a leaked heroes’ kit, keep that in mind.
Bomber
Abilities
- 1. ability_charged_bomb
- N/A
- 2. ability_bomber_ability02
- N/A
- 3. ability_bomber_ability03
- N/A
- 4. ability_bomber_ability04
- N/A
Cadence
Abilities
- 1: Anthem
- N/A
- Level 1: +75% clip bonus
- Level 2: +4 meter radius
- Level 3: +100% peak fire rate bonus
- N/A
- 2: Silence Contraptions
- N/A
- Level 1: +40% movement slow
- Level 2: +4 meter dash distance
- Level 3: +1.5 second debuff duration
- N/A
- 3: Lullaby
- N/A
- Level 1: +15 per second health regen
- Level 2: +2 meter radius
- Level 3: +0.8 second linger duration
- N/A
- 4: Crescendo
- N/A
- Level 1: -10% bullet resist
- Level 2: +4 second debuff duration
- Level 3: +120 damage
- N/A
Calico/Nano
Abilities
- 1. Perched Predator
- Send a Spirit Cat forward that grabs targers in its way. Grabbing a hero will cause an explosion soon after. Press [ability 1] to manually create the explosion
- Level 1: +4 meter explosion radius
- Level 2: -12 second cooldown
- Level 3: +100 explosion damage
- Send a Spirit Cat forward that grabs targers in its way. Grabbing a hero will cause an explosion soon after. Press [ability 1] to manually create the explosion
- 2. Siamese Strike
- Leap at a target. Targeting an enemy will cause damage and slow on nearby enemies. Targeting an ally will have reduced cooldown and recharge times.
- Level 1: +20% movement slow
- Level 2: May recast on a new target within 4 seconds
- Level 3: +6 meters radius and +35% damage amplification on victims for 8 seconds
- Leap at a target. Targeting an enemy will cause damage and slow on nearby enemies. Targeting an ally will have reduced cooldown and recharge times.
- 3. Deadly Decor
- Spawn a status that life steals from a nearby enemy giving health to itself and Calico. Statues are active only when Calico is near by.
- Level 1: +1 charges
- Level 2: Victims receive 30% fire rate slow and +10 meter active radius
- Level 3: +30 DPS and -30% heal reduction on victims
- Spawn a status that life steals from a nearby enemy giving health to itself and Calico. Statues are active only when Calico is near by.
- 4. Queen of Shadows
- N/A
- Level 1: -30 second cooldown
- Level 2: +1 second duration
- Level 3: +6 second duration
- N/A
Gunslinger
Abilities
- 1. Rapid Fire
- N/A
- 2. Rocket Launcher
- N/A
- 3. Tenacity
- N/A
- 4. Sleep Bomb
- N/A
Holliday/Astro
Abilities
- 1. Powder Keg
- Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode
- Level 1: +1 charages
- Level 2: +140 explosion damage
- Level 3: -10 cooldown no arm time
- Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode
- 2. Bounce Pad
- Drop a bounce pad in the world that send you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies.
- Level 1: You and allies and a +4 m/s movement speed bonus for 4 seconds on landing
- Level 2: +100 stomp damage with improved scaling
- Level 3: +1.25 seconds stun on stomp
- Drop a bounce pad in the world that send you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies.
- 3. Hat Trick
- Throws out her hat to strike enemies, slowing and revealing them through walls.
- Level 1: +50 damage
- Level 2: -10 second cooldown
- Level 3: +30% movement slow
- Throws out her hat to strike enemies, slowing and revealing them through walls.
- 4. Spirit Lasso
- Grab an enemy with your lasso and drag them along behind you. The enemy is stunned and Astro is slowed slightly during the lasso. Lasso duration is paused for 2 seconds during the first usage of a bounce pad.
- Level 1: +0.6 seconds duration
- Level 2: -60 second cooldown
- Level 3: Can lasso another enemy inside targetting area
- Grab an enemy with your lasso and drag them along behind you. The enemy is stunned and Astro is slowed slightly during the lasso. Lasso duration is paused for 2 seconds during the first usage of a bounce pad.
Kali
Abilities
- 1. Occilioblade
- N/A
- Level 1: 30% slow for 4 seconds on enemies hit
- Level 2: +40% damage and Occilioblade gains +100% more damage from spirit
- Level 3: -7 second cooldwon for each enemy hit by Occilioblade
- N/A
- 2. Pack Hunter
- N/A
- Level 1: +2 second duration
- Level 2: 30% damage lifesteal for the duration of Pack Hunter
- Level 3: +40% fire rate
- N/A
- 3. Dust Storm
- N/A
- Level 1: +30% movement slow
- Level 2: +40% fire rate slow
- Level 3: -10 cooldown and +3 second duration
- N/A
- 4. Trapper’s Delight
- N/A
- Level 1: Enemies hit by the bolo give 30% lifesteal for 8 seconds
- Level 2: -50 second cooldown
- Level 3: Stun enemies that are immobilized
- N/A
Rutger
Abilities
- 1. Rocket Launcher
- N/A
- Level 1: +1 charges
- Level 2: +80 damage
- Level 3: -8 second cooldown
- N/A
- 2. Force Field
- N/A
- Level 1: -15 second cooldown
- Level 2: +70 damage
- Level 3: +3 second duration
- N/A
- 3. Cheat Death
- N/A
- Level 1: +2 second duration
- Level 2: +50% bonus movement speed when Cheat Death activates
- Level 3: +100% bullet lifesteal when Cheat Death activates
- N/A
- 4. Pulse
- N/A
- Level 1: +25% movement slow
- Level 2: -50 second cooldown
- Level 3: +200 maximum damage
- N/A
Slork
Abilities
- 1. Riptide
- N/A
- Level 1: +1 second duration
- Level 2: -8 second duration
- Level 3: +24 DPS and +32 impact damage
- N/A
- 2. Chomp
- N/A
- Level 1: -11 second cooldown
- Level 2: +150% lifesteal from chomp damage
- Level 3: +6% damage health percent
- N/A
- 3. Deep’s Embrace
- N/A
- Level 1: -9 second cooldown
- Level 2: +120 damage absorbed
- Level 3: +120 burst damage
- N/A
- 4. Ambush Predator
- N/A
- Level 1: +2 m/s invis sprint speed
- Level 2: -6 second fade time
- Level 3: +3% invis max health regen
- N/A
Thumper
Abilities
- 1. Shatter Cannon
- N/A
- Level 1: +1 charges
- Level 2: +60 damage
- Level 3: -3 second charge delay
- N/A
- 2. Spike Strip
- N/A
- Level 1: +2 second duration
- N/A
- N/A
- N/A
- 3. Badget Drone
- N/A
- Level 1: -1 second cooldown
- Level 2: -1 second cooldown
- Level 3: -1 second cooldown
- N/A
- 4. Vortex
- N/A
- Level 1: -1 second cooldown
- Level 2: -1 second cooldown
- Level 3: -1 second cooldown
- N/A
Tokamak
Abilities
- 1. Hot Shot
- N/A
- Level 1: +1 charages
- Level 2: +0.5 second channel duration
- Level 3: +16 normal DPS and +0.105 normal DPS scale +48 hot DPS and +0.314 hot DPS scale
- N/A
- 2. Dying Star
- N/A
- Level 1: +3 meter explosion radius
- Level 2: -8 second cooldown
- Level 3: +80 damage and +0.524 damage scale
- N/A
- 3. Blinding Radiance
- N/A
- Level 1: -15 second cooldown
- Level 2: +20 bullet evasion chance
- Level 3: +24 max DPS
- N/A
- 4. Pulse Cannon
- N/A
- Level 1: -0.2 delay between shots
- Level 2: +50 damage and +1.572 damage scale
- Level 3: -50 second cooldown
- N/A
Yakuza
Abilities
- 1. Shakedown
- N/A
- Level 1: -30% weapon damage
- Level 2: Ignore channel slowdown
- Level 3: +67% increased damage share
- N/A
- 2. Hired Muscle
- N/A
- Level 1: +20% of The Boss’ health to Gangested Health
- Level 2: +45 gangster DPS
- Level 3: +1 gangsters summoned
- N/A
- 3. Protection Racket
- N/A
- Level 1: +60% weapon recoil, -60% move speed reduction when shooting
- Level 2: +40% bonus crit damage
- Level 3: +360 bullet shield health
- N/A
- 4. Setting Sun
- N/A
- Level1: -20 second cooldown
- Level 2: +175 meter range
- Level 3: +200 damage at the center
- N/A
Wrecker
Abilities
- 1. Wrecking Ball
- Create a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it.
- Level 1: -8 second cooldown
- Level 2: +80 damage
- Level 3: +4 m/s move speed
- Create a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it.
- 2. Consume
- Stuns an enemy trooper or NPS, damaging then while held. A successful kill provides fire rate bonus, and restores a Bio Blast charge. This bonus stacks independently.
- Level 1: 150 health restored per kill
- Level 2: +80 DPS
- Level 3: +80 second bonus duration
- Stuns an enemy trooper or NPS, damaging then while held. A successful kill provides fire rate bonus, and restores a Bio Blast charge. This bonus stacks independently.
- 3. Bio Blast
- Shoots out a blast of consumed remains, damaing and slowing enemies. Multiple hits increase the slow.
- Level 1: +2 charges
- Level 2: +55 damage
- Level 3: +20% enemy slow per hit
- Shoots out a blast of consumed remains, damaing and slowing enemies. Multiple hits increase the slow.
- 4. Astral Walk
- Launch a flying shadow copy of yourself that you can control, teleporting your original body to wherever it lands. The teleport explosion slows enemies and deals damage based on how long you were flying.
- Level 1: +8 second channel duration
- Level 2: -50 second cooldown
- Level 3: +16 damage per second flown
- Launch a flying shadow copy of yourself that you can control, teleporting your original body to wherever it lands. The teleport explosion slows enemies and deals damage based on how long you were flying.
That’s all the confirmed heroes and leaked characters we know of in Deadlock. For more on the game, check out our guides for the best crosshairs, Unsecured Souls, the current server status, how to get into the playtest, and the best keyboard and mouse settings.