The DayZ 1.40 update addresses a long list of bugs for console and PC players and makes adjustments for the M79 Launcher, and issues with Plastic Explosives.
The zombie survival game DayZ has always maintained a decent following, but Twitch streamers such as xQc are currently giving the game a big boost in popularity on Twitch.
Players in DayZ take on the role of a survivor with the simple goal of trying to survive as long as possible in a zombie-infested world.
DayZ’s 1.40 hotfix patch most notably makes a change to the M79 Launcher so it can no longer jam. The update also addresses several different Plastic Explosive bugs and fixes server-crash issues.
The developers had to delay the patch a few hours because of some launch issues, but the update eventually reached players on consoles and PC. The full patch notes can be found below.
Full DayZ 1.40 patch notes
📢Hey Survivors,We are deploying hotfixes both on PC and consoles today. Here's the plan:PC Servers will go down at 13:00 CEST.Console Servers at 14:00 CEST.Each will take approx. 1 hour.Patch notes here:PC: https://t.co/qz002chZwCConsoles: https://t.co/ATcAF1QYv1 pic.twitter.com/By3eXyl922
— DayZ 🖥 🎮 ❤️ (@DayZ) June 30, 2022
CONSOLE
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FIXED
- It was not possible to access certain clothing containers in the vicinity
- A non-functional “combine” option was displayed for plastic explosives with the remote detonator
- Fixed a server crash related to vehicles
- The Derringer was missing a reload sound after only one bullet was shot
- The Derringer did not display ejected shells
- The character got stuck in walking speed after dying while in inventory
- It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer
- Consuming an item assigned to a quick slot could result in the slot becoming unresponsive
- Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934)
- Widgets were still displayed after disabling the HUD via keybinding
- Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix)
- An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached
- Disarmed plastic explosives and improvised explosives could not be picked up
- Timers from the improvised explosive could not be disarmed
- Ruined landmines and bear traps were still triggered on contact
- Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739)
- The M79 Launcher can no longer jam
- Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix)
SERVER
- CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003)
- Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023)
PC
FIXED
- Fixed a server crash related to vehicles
- The Derringer was missing a reload sound after only one bullet was shot
- The Derringer did not display ejected shells
- The character got stuck in walking speed after dying while in inventory
- It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer
- Consuming an item assigned to a quick slot could result in the slot becoming unresponsive
- Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934)
- Widgets were still displayed after disabling the HUD via keybinding
- Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix)
- An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached
- Disarmed plastic explosives and improvised explosives could not be picked up
- Timers from the improvised explosive could not be disarmed
- Ruined landmines and bear traps were still triggered on contact
- Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739)
- The M79 Launcher can no longer jam
- Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix)
SERVER
- CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003)
- Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023)
MODDING
- Added: Warning message for when “Static_” prefix is used incorrectly
- Fixed: Keybindings – Trying to add