Queen’s Blood is a thrilling card game added to Final Fantasy 7 Rebirth as exciting side content. From the moment you receive your Starter Deck at Kalm’s Inn, you’re thrust into a realm of strategic battles and deck-building mastery. Here are the best Queen’s Blood cards in Final Fantasy 7 Rebirth.
Exploring each region, and challenging Queen’s Blood players to expand your collection of cards can be a big part of Final Fantasy 7 Rebirth. With every victory, you edge closer to building the ultimate deck and asserting your dominance in this captivating RPG side quest.
With 145 cards to discover and legendary treasures awaiting the bravest challengers, the journey to card game supremacy is both exhilarating and rewarding.
Here’s everything you need to know about the best Queen’s Blood cards that can elevate your gameplay and lead you to triumph in Final Fantasy 7 Rebirth.
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Final Fantasy 7 Rebirth: Best Queen’s Blood cards
Buffers & Openers
- Crystalline Crab: Cheap card that raises the power of adjacent allies by 2, ideal for early pushes and buff strategies.
- Cactuar: Similar to the Crab, buffs adjacent cards by 3. Synergizes well with other enhancements for mid-game strength.
- Titan: Powerful mid-lane push card, also raises position ranks by 2 for greater flexibility. Cornerstone of many decks.
- Chocobo & Moogle: Raise power by 1 for each enhanced ally. Essential for buff-heavy decks, scaling well throughout the game.
- Fat Chocobo: Situational push card, can hinder opponent movement if placed strategically.
- Zemzelett: Offers both a push and buff to adjacent allies. Flexible card, especially in decks with several enhancements.
- Spearhawk: Provides an L-shaped push and raises power adjacent allies. Excellent for taking top or mid-lane positions.
Debuffers & Utility
- Capparwire: Lowers the power of allied and enemy cards on affected tiles by 1.
- Ifrit: Expensive but mighty summon. Gains significant power for each enhanced ally by 2, a potential powerhouse in the right deck.
- Chocobo Jockey: Not powerful itself, but grants a massive lane score bonus of 10 if you win that lane. Clutch for securing victories.
- Security Officer: Basic early-game card, lacks any special abilities.
- Rictus: Gains power by 1 for each enfeebled card (ally or enemy). Immense potential in decks built around enfeebling effects.
- Emerald Witch: Buffs all adjacent cards (ally AND enemy) by 2. Synergizes with cards that benefit from both sides being enhanced.
Summons
- J-Squad: Spawns Hype Johnny tokens that enhance while in play. Offers board presence and buffs other cards.
- Bahamut Arisen: Spawns Elemental tokens that enhance when destroyed. Adds flexibility and enhances allies when countered.
- Odin: Summon with the unique ability to raise power by 2 based on the number of enhanced enemy cards. Powerful against decks that heavily buff their forces.
- Ramuh: When played, lowers the power of adjacent allied and enemy cards by 3. Good for board control and disrupting opponent strategies.
Special Power
- Griffon: Replaces an ally and buffs adjacent cards based on the replaced ally’s power. Powerful enabler for buff strategies.
- Insectoid Chimera: Flexible replacement card, destroying any ally and replacing it. Synergizes well with several strategies.
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