The latest CS:GO update sees a major break from tradition, as a brand-new map has joined the competitive map pool for the first time.
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Vertigo’s surprise addition to the CS:GO map pool
The March 29 update sees Vertigo added to the competitive map pool, replacing Cache. This will be the first time in CS:GO’s competitive history that Vertigo enters the competitive map pool.
For most of CS:GO’s history, the competitive map pool has consisted of seven maps from a rotating pool of eight in total, with the remaining map typically reworked and reinstated. Cache is one of the only maps in the pool that hasn’t undergone a significant update during that time.
This is the first time since these eight were first established as the “competitive” maps that a new map has joined that rotation. Based on the historical cycle, most fans would have expected the return of Cobblestone as the next addition.
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What does Vertigo look like in CS:GO?
Vertigo has been in CS:GO since 2012 and even became somewhat of a specialist map for some casual players and individuals.
The versatility of the map is what sets it apart from many of the other sprawling maps in CS:GO; this makes it play differently to almost anything else that you’ll be used to.
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For an in-depth look at the map and its many quirks, check out TheWarOwl’s video below:
The update to the competitive map pool isn’t the only change in the March 29 update. Fans of IEM Katowice Major runners-up ENCE will be pleased to see the addition of the #EZ4ENCE song as a music kit.
To prepare it for Active Duty, Vertigo was also subject to a variety of bug fixes and minor updates in the latest patch.
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The full patch notes can be read below.
NEW RELEASES
- A new music kit EZ4ENCE by The Verkkars is now available for purchase.
- A new Feral Predators Sticker Capsule is now available for purchase.
MAPS
- Vertigo has been moved from Reserves Group into the Active Duty Group.
- Cache has been moved from Active Duty Group into Reserves Group.
Vertigo:
- Added new cover in bottom of mid, that doubles as a ramp towards “window” to B site
- Pushed up CT spawns slightly
- Prioritized spawn positions, CTs will be biased towards forward spawns, Ts biased towards rear spawns
- Added corner railing to catwalk on B site
- Blocked two-man boost on top of spools in CT spawn
- Blocked angle over wall when going down stairs from B site towards T spawn
- Tweaked T stairs up to bombsite B
- Tweaked layout of T spawn slightly
- Updated bombsite target models on sites
- Elevator shaft injuries now count towards the injury statistic
- Fixed various clipping issues
GAMEPLAY
- Grenades will no longer go through closed doors in certain rare circumstances.
- Players can no longer pick up weapons through walls or without direct line-of-sight.
MISC
- Fixed certain textures sometimes not rendering when running with -d3d9ex launch option.
- Fixed an issue causing certain areas to not render correctly when spectating a player with zoom-in activated.
- Fixed items removed from user’s inventory sometimes showing up in loadout and buy menu incorrectly.
- Fixed player disconnect messages to have neutral names when communication preference is set to sanitize player names.
- Added “consecutive_round_losses” value for each team to Game State Integration output.